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Codename Entertainment Forums > Crusaders of the Lost Idols > Technical Support > Issues noticed with RoboBunny (Click-o-Rabbit and Clicking Capacitor)
| Issues noticed with RoboBunny (Click-o-Rabbit and Clicking Capacitor)
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2 Posts |
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- Posted March 21st 2016 at 9:51 AM
TiralonI've been using the RoboBunny a bit today, and I've noticed two issues. Well, one is definitely an issue, the second I'm not sure.
Click-o-rama (or click-o-rabbit as it's called) doesn't appear to be functioning for me at all when used. Before I could just activate it and have my mouse anywhere in the playfield and it would hit monsters, when used with the rabbit, it doesn't swing at all or show damage on monsters. The other "issue" is that Clicking Capacitor doesn't appear to reset between missions. Example: I was doing the Candy Train event, cleared it, and had about 408n dps stored in it. I started up Hurry Hurry! and when I activated the skill for Clicking Capacitor, it had 408n dps stored still. And it did in fact do that much damage when clicking monsters (10% of remaining total)... which while amusing to hit a monster on level 1 for 40.8n damage, it's a bit excessive. Just thought that these issues might want to be mentioned, hopefully this helps! |
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3620 Posts |
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- Posted March 21st 2016 at 1:51 PM
Erika/AlynianaHi Tiralon,
Thank you for the reports. Click-o-Rama only animates if you aren't instant killing monsters and it can actually deal damage to a monster. We noticed that Clicking Capacitor wasn't clearing between resets and it will be fixed the next time we update the game. Best, Erika |
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2 Posts |
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- Posted March 21st 2016 at 2:38 PM
TiralonOk, I'll do some more testing with the click-o-rabbit then, as I could click to hit monsters before they were dying, I wonder if it can register my clicks before the click-o-rabbit tries to hit them. I'll update with any findings.
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