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Codename Entertainment
game can not handle full input in defense agains t the dark ones

65 Posts
Link to post - Posted February 29th 2016 at 10:30 AM
Last Edited February 29th 2016 at 10:37 AM
bigfat-and agry ranting-rasta
playing the 400-one campaign defense against thedark ones,the game keeps on "freezing" while using all possible buffs.

while it started around level 300 its gets worse and worse with increasing difficulty (aka enemies present on stage/ buffs in use). While the game still seems to register most of the input (hotkeys pressed,mouse clicks, upgrades purchased), the game needs A LOT OF TIME to process the wanted action. For example an activated ability will be triggered 30s until up to a minute later, stopping clicking the game still displays clicks, the "stage radar" stops keeping up ....

while at the end stage with the "surge of magic" buff running out, it is key to have all abilities usable, which at the moment they are not. Abilites are triggered while the party is already wiped, effectively makingthem useless AND wasting time until next try (cooldown).
Also crusaders cant be upgraded in a timely fashion as the "clicking upgrades" is no longer registered.

65 Posts
Link to post - Posted February 29th 2016 at 10:32 AM
bigfat-and agry ranting-rasta
while i have seen a similiar problem due to flash "sucking up"all memory, i can surely say it is not the usual "running out of memory" problem....

114 Posts
Link to post - Posted February 29th 2016 at 10:41 AM
Matt Silva
FYI: I finished them all with no memory issues at all

The longer you play any flash games without a cold boot, the worse it will be

65 Posts
Link to post - Posted February 29th 2016 at 10:42 AM
bigfat-and agry ranting-rasta
also epic quantum leep" is registered as time passed (cooldowns) but the usual gold drop is missing.(wasted a couple of those as well)
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