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Codename Entertainment
Steam Client memory leak

1 Posts
Link to post - Posted January 30th 2016 at 7:11 PM
Luke Austin
theres a decent memory leak in the steam client. 300mb memory usage after about half a hour, and keeps climbing. same on 2 different machines win7 and win8.
issue doesnt seem to exist on kong

free play on blood bowl @ 200ish this run
jim, groklok, kaine, roboturkey, jacko, jason, drizzle, momma, dark gryphon, sarah, robosanta,
queen siri, merci and nate

anyother details just ask

5 Posts
Link to post - Posted January 31st 2016 at 12:50 PM
Coaltar
It's a well-known issue throughout the steam player community, we've discussed it in chat multiple times. I'm not sure how well aware the devs are about it, or if they plan to do anything about it if they are aware. There's been no mention of it anywhere officially.

3620 Posts
Link to post - Posted February 1st 2016 at 11:40 AM
Erika/Alyniana
Hi Luke,

Thank you for getting in touch.

Since the game is in Flash, it does tend to use some memory.

The developers will try to fix any memory leaks they come across in the process of adding new features, but the main hunt won't take place until they have time after the mobile release.

Sorry for any inconvenience,

Erika
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