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Codename Entertainment Forums > Crusaders of the Lost Idols > Technical Support > Running Play + Elegible Receivers bug
Running Play + Elegible Receivers bug
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692 Posts |
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- Posted January 29th 2016 at 1:29 PM
TeschioHi, the Running Play skill should give a +100% bonus to the Orc's Elegible Receivers skill, which means doubling the bonus. Unfortunately, it seems to be additive, not multiplicative, with the Orc's item that boosts his skill: I were lucky enough to drop the epic item, so the bonus is 300% without Drizzle, but becomes only 450% when he is ahead of the Orc. It seems like Drizzle's +100% gets added to the +100% granted by the item, and the total is then applied to the base value. Is it supposed to work this way, or is it a bug?
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3620 Posts |
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- Posted January 29th 2016 at 1:41 PM
Erika/AlynianaHi Teschio,
Thank you for getting in touch. 450% is the intended max, not a bug. Sorry for any confusion, Erika |
692 Posts |
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- Posted January 29th 2016 at 7:34 PM
TeschioHi Erika,
thanks for the quick response. But as a follow-up, is there a reason for this cap? It basically makes having the epic item for Orc useless, since you can get the exact same result with just the rare one (with Drizzle on the field, of course). I understand that now that skill is really strong, and I wouldn't object to a nerf, but making an epic item useless (expecially right after the patch that increased the effectiveness of epics a lot) is not the right solution, imho... |
60 Posts |
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- Posted January 30th 2016 at 4:03 PM
YukonusHi,
I also find that a little confusing that the Item from Orc and the 100% from running play are added and not multiplied. |
692 Posts |
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- Posted January 30th 2016 at 4:47 PM
TeschioFrom what Erika said, they are not added. Simply put, the skill is capped at 450%. So, having an epic item gives you nothing more than a rare item does, if you have Drizzle on the field as well. And this is definitely weirder than having them added... you basically have an epic item that is absolutely identical to his rare counterpart.
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60 Posts |
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- Posted January 30th 2016 at 4:53 PM
YukonusI have the 25% gear and if you add the gear with 100% then it shows the in-game number... So these two are added... Don't know why
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692 Posts |
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- Posted January 30th 2016 at 5:35 PM
TeschioSo, you are saying your Orc's bonus is 337%, divided among the crusaders in front of him, instead of 375%? If so, then they ARE added... can you confirm this please?
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60 Posts |
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- Posted January 31st 2016 at 1:33 AM
YukonusLast Edited January 31st 2016 at 1:41 AM Yes, in-game it shows 337.5% ... so its added ...
Now I have to look at Turkey and Momma about that |
60 Posts |
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- Posted January 31st 2016 at 2:11 AM
Yukonus@Erika
Turkey (gear and upgrade) and Momma (upgrade) are working multiplied and not added. Why does Orc and Elf work contrary? |
692 Posts |
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- Posted January 31st 2016 at 4:42 AM
TeschioMomma doesn't boost Turkey's skill, it boosts directly the DPS of zapped crusaders. The effect is identical, the mechanism is not.
If, as you say, the bonus is 337.5% with an uncommon item for Orc, then yes, their bonus are added, not multiplyed. So it's not a matter of skill cap, but of coding of those abilities and items. |
60 Posts |
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- Posted January 31st 2016 at 5:17 AM
YukonusI know that Momma boots the zapped crusaders, but it's still not added, its multiplied!
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692 Posts |
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- Posted January 31st 2016 at 6:05 AM
TeschioIt's multiplied because she does not boost a skill, like Drizzle, she boost DPS directly. Drizzle's skill interacts directly with the Orc's skill, not with DPS. Mechanically the two situations are very different, and therefore not comparable.
I would like to know, though, why Drizzle's skill is additive, seems like a first for this game... |
60 Posts |
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- Posted January 31st 2016 at 6:13 AM
Yukonuswell you are right, it's not the same, but she needs Turkey's upgrade.
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60 Posts |
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- Posted January 31st 2016 at 6:23 AM
Yukonusnevertheless, Turkeys item and his upgrade (+100%) are working multiplied and not added, so Turkey works in an other way then Orc and his Elf
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3620 Posts |
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- Posted February 1st 2016 at 5:43 PM
Erika/Alyniana@ Teschio: It does make a difference to have the Epic Tooth. It wouldn't be 450% otherwise.
With the Rare and Drizzle on the field somewhere in front of him, Groklok's bonus is only 375% split over whoever is in front of him. The designers are aware that the players aren't that keen on Drizzle and have it on their to-do list to look over her skills. |
692 Posts |
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- Posted February 2nd 2016 at 1:44 AM
TeschioYes, we established that, but this is because Drizzle's skill is additive, not multiplicative. Which is a first for this game, where everything else multiplies.
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60 Posts |
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- Posted February 4th 2016 at 12:27 AM
YukonusI'm guessing, they don't really care
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3620 Posts |
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- Posted February 4th 2016 at 2:27 PM
Erika/AlynianaThe designers have decided to make the abilities multiplicative, and that will be released in a future patch.
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692 Posts |
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- Posted February 4th 2016 at 4:32 PM
TeschioThanks a lot, that will make Drizzle viable again (right now it's worse than Lion)
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