Email: Password:
Codename Entertainment
Idol Shop Update?

12 Posts
Link to post - Posted January 5th 2016 at 6:30 PM
William Cummings
Hello!! I know that the idol shop is not ready yet and is taking longer then expected, but I thought it wouldn't hurt to ask if there was any new information on the talents that will be available at this point.

Like a general idea of what they will be and their effects? I believe we already know 2 of them, one that will allow you to get something from your cooldown reduction past 50% (I believe it was planned to convert to additional dps), and the other was to increase the cross over of EP from one champion to it's alter ego.

Pretty sure that was the only ones we had heard about so far, and neither of those seem like active abilities.

So I was wondering if we could get a bit more information. Also, is there going to be just 3 talents per tree (3 active/passive/utility) talents, with a requirement of reaching area 300 for second tier and 600 for 3rd?. I'm curious how much of a difference the talent tree is going to make. I know before (this was quite awhile ago now), we were told that the idol shop would help bridge the gap between the 1000 idol quests and 4000 idol quests...which could have a fairly large impact.

We have already recently gained (At least for some of us) the turkey, which was a large dps boost, and then the buff up ability (double dps for 4 hours if you watch a video). That was a significant increase in over all dps right there, even just the buff up ability can make starting off much faster for instance. The talents from the idol shop could also make a significant difference so it would be nice to have an idea as to what they are going to be, and how much of an effect they will have.

Thanks for any information you can give us!! Trying to be patient and not trying to rush you all, but am curious what the future holds.

114 Posts
Link to post - Posted January 8th 2016 at 10:23 PM
Matt Silva
Excited to see more talents as well. But would love to hear the plans and timeline for distributing extra cool down percentages. Thats been on the to do list for months. Its frustrating for all, but even more so for those that get them in chests they purchased.

134 Posts
Link to post - Posted January 8th 2016 at 11:05 PM
thedude
"Also, is there going to be just 3 talents per tree (3 active/passive/utility) talents,..."

Considering the size of the talent icons and the amount of space available in each section, I suspect that they are planing on three talents per level per tree.

74 Posts
Link to post - Posted January 9th 2016 at 6:50 AM
Knightmare
@Matt i think that the convert trinket type will be available in the idols shop and that's why it hasn't be done yet. just guessing here

114 Posts
Link to post - Posted January 9th 2016 at 7:30 AM
Bluji
Of course, we can't assume it's going to be just 3 talents per level per tree, since they could just add scrolling into the levels to make it fit more than 3 talents.

40 Posts
Link to post - Posted January 16th 2016 at 9:01 AM
Last Edited January 16th 2016 at 9:05 AM
Kanki Keijo
I really hope they don't restrain the talents. They should go absolutely bonkers with them, like ancients in Clicker Heroes. Unlimited click damage and dps upgrade, unlimited amount more idols, 2x-10x spawn speed, boss drop rate upgrade, more gold from chests, unlimited zone skipping etc.

83 Posts
Link to post - Posted January 24th 2016 at 7:50 AM
Luukkaah
buy all abilities
chest find%
jeweled chance%
epic chance%
enchants +%
exp +%
idols gain each 500 lvl (-lvl)
each buffs and abilities increase
Cost to lvl up decrease
trinket boost
cd trinket fix
more daily quest
increase ruby gain in daily quest
spawn speed
more gold from chest
starting zone increase
...

others improvment to the game :
redo a quest already done with harder objective
redo event
Log in to reply to this thread!