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Codename Entertainment
requirement for talents should be idols only .

41 Posts
Link to post - Posted January 1st 2016 at 3:32 PM
Rodney Vass
requirement for talents should be idols only .
some people will see 300 floor req and leave .

i have the 300 met but still think about new and future players who might freak out .

134 Posts
Link to post - Posted January 1st 2016 at 9:54 PM
thedude
I don't think it will be a problem, considering that several of the objectives require you to get beyond level 300 anyway.

12 Posts
Link to post - Posted January 2nd 2016 at 3:53 AM
William Cummings
Do you have a link to some of the other talents that will require floor 300 etc? So far I have only seen the 2 talents that cost 25/100 or so idols (level up all and open multi chests).

I thought the full idol shop was going to be released before the end of the year? That obviously didn't happen on kongregate, but maybe it did somewhere else?

5565 Posts
Link to post - Posted January 2nd 2016 at 5:08 AM
Raymond
the second talent William has the requirement to have reached level 300 in addition to the idols count. shows that right on the talent screen.
the yet to come third talent req to have reached level 600.

Rodney, if everyone can have a talent with no effort then those are not talents. one must earn the right to use them.

110 Posts
Link to post - Posted January 2nd 2016 at 7:17 AM
Amoon
I am curious how many people in the game have ever reached that 600.

12 Posts
Link to post - Posted January 2nd 2016 at 12:39 PM
William Cummings
Ahh, Thanks Raymond.

I think (not 100% sure) that 600 is currently still impossible. 500 can be done I'd say if you run on normal and don't mind using buffs etc, but even with 2x my idols (I have 20k idols)...which is possible, you wouldn't get that much further then 500.

But remember, once you actually NEED to reach 600...the other idol abilities will be in (so at least 4 more i'd guess), 2 active and 2 passive, and those bonuses would probably be enough to bump us up to 600...and then we could get the last 3:)

44 Posts
Link to post - Posted January 3rd 2016 at 5:46 AM
Last Edited January 3rd 2016 at 5:48 AM
Kenshin
600 is not impossible, quite a few people in Kong (with 25-30k idols) have reached it. It just required some grinding (2 days if I recall correctly) and using some warps and buffs.

Other than that, I also agree than active and passive talents will be of (hopefully) great help for reaching lvl 600 and unlocking the top tier talents.

41 Posts
Link to post - Posted January 3rd 2016 at 6:30 AM
Rodney Vass
this game is targeted at casual players . people who may or may not check in a couple times a day . if they are not busy with their computer , they might let the game run while they have nothing important to do *watching tv or playing other games* .

it will take a truly casual player a long time to reach 300 , even if they can reset daily .

this game has a flaw that other click/resource games do not have -- here you get no meaningful advancement while offline . look at mafia , mob wars , pirate clan - or any of those other boardbased games where the money you get offline can be used to buy more stuff to get you progress -> more gear more property more money . you can log in once a day and still make progress .
--here you must run through floors or the level gains will flatline .
++they could fix this by increasing the cap , allowing max floor cap memory , and/or increasing the modifier .
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