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Codename Entertainment
Suggestions for new feature or other improvements

47 Posts
Link to post - Posted April 10th 2015 at 9:30 PM
Last Edited April 16th 2015 at 11:30 PM
Tharexia
Hi.

1. I would like an option in Blacksmith and inventory to choose player/companion to compare hovered over items.

2. If phase fails, why should it have a 2 turn cooldown. Why not let us cast it again, we just waisted a turn.

3. Sync circles in bounties, so we don't have to walk to the boss each time we try to kill it.

4. In tavern -> any companion. List only gear available for that companion

5. Many players do not have 4 hours available to wait for the tax cooldown. How about changing this to 30 min.

6. New guild matches. Guild are practically not doing anything but allowing a us a guild shop.

7. Equipment rarity filter in inventory. The same that is now in blacksmith

8. Improvements on sync issues during multi player runs.

9. Chat feature during cut screens and sync wait.

10. More spells and other strategies alternatives for players.

11. In singleplayer, let us choose what spells companions use

12. In arena. Let us set up a prefight configuration on how we want us to play.
I think this will make it more fun and much more interesting than the current system. Also this setup should not affect the normal setup we use. Perhaps different setup based on class of enemy player?

13. World bosses might be fun, but i don't see what rewards would could be useful for a long fight. Limited to take a short time each day.

14. Visible turn counter in fights, and perhaps changing the fight system into rounds with x turns to each players depending on speed and other buffs/debuffs.

15. Changing the effect of Wizards other AOE speill, so they are useful.
Make them more powerful and perhaps add a miss chance on some of the targets.
Not playing other classes, so i can't tell on their behalf.

16. New system for calculation rankings. Wizards do not have a change to compete with the damage based system that is today. Other stuff like preventing/delayed damage should be counted in.

17. When comparing items of same rarity with different level like one 15 and one 30. It will always show level 15 as a lesser good item. Several times i've upgraded the level 15/25 to level 30 just so see if its better than i already have.
It would be nice to have the compare done on the same level. It should compare it to max level of player or max level of the other item. It could also list how many upgrades it need and the cost of it. Also a short link on upgrading it to that level.

Edit from here:
18. Make a delay on starting the battle when we just loaded the match like in arena. Several times i don't have time to choose spell or select target, and it waist a turn using auto attack.

19. VIP clothes. Every week/month of VIP you get an item/set of cloths that are unique to VIP players. With same stats that are available for other players on other clothes. Makes VIP a little more interesting.

20. VIP packs valid for a month, 3 months etc.

21. Wizards -> 2 heal spells for 1 target or all team members. EDIT: Perhaps ranges could have heal also.

22. Spells. How about making all spells default know to the player, so we can always use them, even if its not upgraded. We only have a set of points and this limts spell choices to max 3 spells, since some points goes to upgrading none spell.
I think this should be split into a ability tree and a spell tree (specializing skills).

Edit number 2:
23. Better loot in casino

Edit number 3:
24. Inventory and blacksmith: Equipment now shows that its either Equipped or used on companion with markings E and C. How about showing on what companion the equipment is on. Since same class will have the same HOT gear it can be hard to find out what equipment is on who when adding gems to it.

25. In tavern - any companion: The enchant feature here do not support use of luck stones. How about removing the enchant system in tavern or adding support for use of luck stones when enchanting.

26. Companions need to use head gear also. We might get some good drops or buy gear in HOT for companions, but all head/necklace gear are of no use. It also makes the craft rare head items quite low value to players, since main character will have this slot already filled with a better item.

Edit number 4:
27. Suggestion from poisiondwarf:
The checkboxes in MP lobby needs to be disabled when joining a lobby, so all players have to check this box to be ready. The host/all party members need to see the status of each others ready checkboxes. This will eliminate the possiblity for a host to start a run as soon as you enter the lobby. There might be situation that the host have overestimated the party members strength, and launched a MP that can't be done.

28. In main chat there is a popup menu when you click on a players name, where you can see profile and become friends. If you are in a MP lobby, how about a invite to party link. This will eliminate loading the entire friends list just to invite someone. This means faster invites for us with less waiting and less bandwidth used and less stress on the server.

29. There is a bug on the display of enchanted level of equipment in blacksmith -> Enchant tab.
When dragging an item into the enchant slot and back the number is not visible until you change tabs and then change it back to enchant again. Also the same bug when changing pages in inventory. I would like this to be fixed.

30. How about a mana bar in battle like the health bar, so we can see how much mana the enemy have. This goes for MP and Arena also.

31. How much time should be required to do 5 MP battles, fish for 20 mins, and do 5 tax collecting and 6 stamina missions. Well. It can be done quite fast if you do normal or lower Heroic missions. Time will be different based on how far you have progressed in game. I think it is time to make some adjustment. Many players can't spend 10+ hours on this game each day to get some shardium and do all task. This length on Higher Heroic MP takes time, and i still think that some adjustments are in order. Lower tax wait for none VIP to 30 minutes cooldown. The arena is also just enoying waitng for. I don't think players will become VIP based on the amount of waiting they can save by becoming a VIP. VIP should offer more special gear, like custom graphics on cloths (see #19) and other features. I think you will lose a lot of players based on the fact that they need to spend very many hours to cycle through the BT quest that updated only once each 2 hours. This should be lowered to max 1 hour between. Perhaps 4 or 3 missions available and reduce it to refresh task list every 30 mins. I know you have planned on using tokens for this also. To summarize:
1. BT refresh rate 30-60 minutes per refresh
2. Tax refresh rate max 30 min.
3. Arene waiting max 1 min

This goes to all none VIP players also.

Edit number 5:
32. The row system for companions and yourself doesn't work in arena.



This was on top of my head. Please feel free to discuss this, but i think most players would agree on many things on this list.

Tharexia.

221 Posts
Link to post - Posted April 11th 2015 at 5:02 PM
Elharith
Item 3. YES! Having to walk all the way back from the beginning of a mission when you die at the end is a major pain.
Item 19. I *love* Tharexia's suggestion for VIP clothes.
Also, item 21, Wizard heal would be cool. It would make wizards someone you want to take along on a mission again.
Item 15 is something I have been advocating for since the wizards were first nerfed.
Finally, item 16 is very relevant. Wizards are useful for the things they do that isn't damage--even with the removal of stacking on freeze, the capability to stun still gets us invited along for the ride, but we will never be competitive on the damage leaderboards when all that is counted is how big a dent we make in the bad guys.

40 Posts
Link to post - Posted April 11th 2015 at 5:35 PM
dansonage
number 10 yes. I've been advocating this one myself for a while. more skills and abilities would be great. and more passives. Ideas include:
Life steal, healing, taunt, loot chance, more stuns or slows, confuse, better bleed damage, party auras (str/def/int/dex/mr boost), dodge chance, dmg steal, etc etc.

also planning your teams AI for the arena. tell them to aim the rr then auto etc.

39 Posts
Link to post - Posted April 15th 2015 at 4:48 AM
Last Edited April 16th 2015 at 12:41 AM
poisondwarf
#3: absolutely! I just noticed for the Chef Candice Bounty that if I die in SP at boss fight I find myself back in the room before. In MP I start again from beginning and have to walk through the whole dungeon.
If it is possible, can we revive at last battle place? I'm already worn out when I reach boss again...

#17: a very nice-to-have :)

#23: yessss, maybe depending on casino level?

#24: oh yes, a filter/identifier in Blacksmith for who-is-wearing-what.

----
edit:

I would like to add a #27: There are 'ready'checkboxes in MP lobby and I would really appreciate the option to deactivate this checkbox thus hindering the host to start the MP, so that I have time to take a look at my fellow party members and decide if I want to go with them. There are quite a lot players overestimating their powers (including me sometimes) and although a strong party may drag one weakly through an MP it becomes unplayable when you start with several weaklies just because nobody realizes this before the host draggs them all into doom.

221 Posts
Link to post - Posted April 17th 2015 at 1:42 PM
Elharith
I second EPD's item #27. I've been dragged into missions that were doomed from the get go due to players being overconfident about their abilities. I often end up using potions to rescue a mission-gone-bad, and would rather not have to do that.

14 Posts
Link to post - Posted April 19th 2015 at 2:40 AM
Cruz
#33: Don't close+save the Guild Announcement window after hitting enter. Same goes to Notes. Plenty of inclomplete notes were sent this way. :P

#34: Respecing:
Make sets of skills saveable. It would be nice to not always have to completely respec after a fight or after a tactic went wrong and instead pick from premade skill sets.

221 Posts
Link to post - Posted April 19th 2015 at 2:57 AM
Elharith
Adding to what Cruz said #34, I often want to respec just one skill and it is a pain to have to redo the same ones I just had on. Would it be possible to do a respec by just turning on the ability to deselect the ones I want to remove, instead of erasing everything already there?

221 Posts
Link to post - Posted April 19th 2015 at 3:03 AM
Elharith
And, I echo Tharexia's #31. Currently in order to stay competitive, I have to spend almost the bulk of my day in game. BH refreshes play a large role in that time demand. I just don't have the time to do that. So, I am feeling forced to make a choice between real life and game, and at some point, the axis is going to tip to real life and I will become yet another inactive player if I can't reduce my game time to a manageable amount.

39 Posts
Link to post - Posted April 27th 2015 at 4:00 AM
poisondwarf
#35: Deselect option for weapon select during fights...so that I can deselect a freeze if clicked by mistake or not longer needed to finish the rest on an enemy.

221 Posts
Link to post - Posted April 27th 2015 at 7:27 AM
Elharith
#s 33 and 35. PLEASE!!!

40 Posts
Link to post - Posted April 27th 2015 at 12:33 PM
dansonage
#36: a gem conversion functionality (to change gem type i.e. str - Int), for the cost of gold or even power frags. Warriors and mages need this in particular though would be nice for rangers too.

40 Posts
Link to post - Posted May 7th 2015 at 6:25 AM
dansonage
#37 secondary stats upgrade items.
This has been mentioned a few times. The issue with reforging has begun to be fixed by the reforge locks, but the main issue is trying to get high level secondaries rather then just the right stat. This means that at some point you have to reroll those stats again, this is the biggest barrier to rerolling gear. What i'm recommending is an item with the same rarity as a reforge lock that when you apply it to a stat during rerolling makes that stat improve while the rest are either locked or change. This will still use reforge crystals and you need to use shardium and reforge locks to keep the stats you want, but it allows you to upgrade the stats without needing to get ridiculously lucky. (It gives us more control of the rerolls)

221 Posts
Link to post - Posted May 7th 2015 at 6:31 AM
Elharith
I *love* the suggestion by dansonage for #37 secondary stats. I often have a stat I want at a level 1 or 2 and when I attempt to reroll lose it entirely, so eventually just settle for what I have rather than lose it. I'd love an ability to reforge a single stat to level it up.

232 Posts
Link to post - Posted May 9th 2015 at 4:28 AM
Last Edited May 9th 2015 at 9:06 AM
Andaho
#38 Get rid of the sell confirmation pop-up - Replace it with a 'sold items' tab, where you have the option to buy stuff back - 2 improvements: allows re-buying of items sold by accident (it still happens, even with the confirmation pop-up, because clicking the confirm button has become a reflex - I accidentally sold an epic helmet which prompted me to post this), and it will speed up selling of junk, which at the moment is a massive chore having to confirm each sale.

EDIT/UPDATE:

This could potentially be a money maker without effecting game balance - buying items back could be gold + shardium (like 10 shardium + 10* gold you sold it for).

52 Posts
Link to post - Posted May 9th 2015 at 9:02 AM
Last Edited May 9th 2015 at 9:04 AM
Annie
I wanted to suggest that phase could add the 30 mana the exact moment it is being executed, not in the end of the turn (after the jumping animation). I have messed up my attacks so often because I am trying to bash the attack key whilst I'm phasing, and it still does auto attack before damage attack. It is very frustrating. I noticed that playing my ranger char, the Aim gave energy as soon as it was selected, and I had no problems using, for example, a rapid reload after that. Could you, please, look into that?

221 Posts
Link to post - Posted May 9th 2015 at 9:09 AM
Elharith
I agree with Annie, and in fact, this exact issue has been discussed in a previous thread *somewhere* -- that energy skills need to be credited at the time of initiation rather than at the end. This is also true for auto skill points; I will have all but one point I need to initiate a damage action, and the auto doesn't credit until the end of the move, meaning if I want to use my damage skill in the next move, I end up having to wait another move while the auto attack moves *again* instead of my skill. This often means the difference between a win and a lose in battles, particularly close-pitched ones like high level MPs I have been in recently. I likewise agree that the Aim skill gives energy immediately on the ranger.
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