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Codename Entertainment
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15 Posts
Link to post - Posted January 27th 2015 at 6:27 PM
MadPlaid
...during cutscenes in multiplayer dungeons. Better yet, just do away with the cut scenes, as they take up too much time and don't add much to the play experience (sorry, devs, I know you write all the dialogue and do that animation, but it's just a hassle), especially now that there's a clock to beat and player synching issues seem to be worse post-patch. A skip option for dialogues would also be appreciated.

3620 Posts
Link to post - Posted January 27th 2015 at 7:41 PM
Last Edited January 27th 2015 at 10:12 PM
Erika/Alyniana
Hi MadPlaid

Thanks for the feedback.

The cut scenes have always factored into the time scores.

Erika

25 Posts
Link to post - Posted January 29th 2015 at 3:48 PM
Last Edited January 29th 2015 at 3:48 PM
Sils
A way to automate cutscenes so there's less clicking, or a check box at the start of a mission for "No Cutscenes," with the approx time loss somehow factored in would both be cool ideas to look into!
I realize it'd take away from the time and effort put into MPs by the devs and artists, but it would make them more streamlined for players who have done them hundreds of times.

221 Posts
Link to post - Posted February 2nd 2015 at 12:54 PM
Elharith
While the cutscenes have been factored into time scores, have they been tested on computers with low memory and multiple players with low memory? Groups I have run with these multiplayer missions have almost inevitably been impacted by at least one, if not more, players who experience lag. And every cut scene adds to the lag, making it virtually impossible to beat the time clock.
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