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Codename Entertainment Forums > Shards of Titan > General Discussion > Trinkets, why?
| Trinkets, why?
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11 Posts |
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- Posted December 26th 2014 at 1:01 PM
HarperOk, so now with all the discussions being brought up with stats and balances and the like, I took alittle extra time to look over trinkets. Seeing as though alot of people are starting to be nearly done with gaining epics from HoT (rings are still useless), and gaining almost 100 Paragon levels, some maybe more already, it seems the next logical thing to spend on is the Trinkets. We will also be getting one from the holiday event soon.
So what does a trinket mean for your character. Sadly, not much. Just like the clothing the stat increase is meant to be minimal. Ok so how much is it. Well 12 class attack is equal to 12 AD/AP, which is 4 of your classes main stat (Int for example on wizards is 3 AP per). 75 health could also be seen as just under 4 Endurance (20 health per). So basically for a wizard, a trinket is 4 Int, 4 End. Now compare that to any epic item. You have a main stat, and 5 secondaries. A main stat of one of those for instance, Gloves is over 400 Int. Pants are about 450 End. It would take 40 trinkets to equal one of those stats. But both are on the trinket. Ok, secondaries have a range for stats, I think topping out near 60, maybe 50. Thats still worth 10-15 trinnkets. When you put those together, it could take anywhere from 40-60 trinkets to have the same impact on your stats as a single epic item. So you tell me trinkets are stackable....do you really see stacking 40-60 realistic. Especially when there are only 3 available in the game right now (1 holiday, 1 HoT and 1 Brotherhood). Ok, so we know their worth compared to an epic item. Lets look at just the numbers compared to what we currently have. An average level 30 player now should have about 35k health. Some may be less, many will be more (over 45k for the higher end). A trinket gives you 75 health. Thats o.2% currently. Sadly its not a percentage based number though, so as our health increases over time, with new level caps and new equipment, that number actually grows smaller, it doesnt grow with your stats. At 50k health for example, 75 is o.15%. Ok, so what about the cost of a trinket. Surely something that gives an irrelevant amount of stat increase should be nearly free right? Wrong. Trinkets right now have the exact same cost as an epic item, even though we now know it would take over 40 to equal the same worth. What about the Brotherhood skills? Well its 750 tokens for the Trinket (same cost as epic items there), for a 0.2% increase in stat (which will grow smaller as the game ages). A 0.2% increase directly to the stat cost starts at 20 tokens, and +1s every other purchase. That about 28/29 purchases of skills, which gives you 5.6/5.8% increase to a single stat. Lets go back to your health. For the exact same cost of 750 tokens in the Brotherhood, you could have 75 health, or at 35k health, 5.6% which is 1960 Health. Less than 100, or almost 2k? And the skill is a flat percent, so that 5.6% at 35k is 1960, but at 50k, when the trinket is worth 0.15%, now the skill is at 2800. The trinket still gives you 75, but the skill gives you almost 3k now. I dont know. Someone feel free to help me with my math, and add anything I missed, but it looks to me like trinkets are irrelevant and worthless. Why is something that gives you so little even in the game? And why on earth would they cost so much? What is it that makes something that actually gets worse as time goes on worth the same as an epic item? |
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91 Posts |
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- Posted December 26th 2014 at 1:38 PM
shikitenshidid you see maths anywhere in the game ? :)
obviously the trinkets are junk. I wonder if you could reforge them :P. I agree about the ring and many of the epic stats aren't epic at all. |
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273 Posts |
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- Posted December 27th 2014 at 7:45 AM
TsukasaWMMy guess is trinkets are worth so little because there's going to be a lot of easy to obtain ones as the game continues on. It's like Ribbons in BW2. It's meant to be a small little bonus for people that had time to participate in events, but not so big that it screws over the more casual players. That said no one is forcing you to spend your HoT tokens on them if you think they're worthless don't buy them it's that simple.
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92 Posts |
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- Posted December 27th 2014 at 8:39 PM
DefiarIndividual does next to nothing but they stack and will accumulate over time.
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886 Posts |
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- Posted January 7th 2015 at 12:55 PM
David Whittaker (CNE Dev)Hi Harper,
TsukasaWM, and Defiar have the right idea. Trinkets are a small bonus, but all stack, and will accumulate over time. They will be rewards for completing events, and perhaps certain achievements. My expectation for the Hall of Trials and Brotherhood Trinkets is you would only buy them once you had purchased the other items and had extra tokens. As buying the items that give the biggest improvement first makes the most sense from a min-maxing perspective. -David |
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