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New Content Update! Missions!

3620 Posts
Link to post - Posted June 2nd 2016 at 12:26 PM
Erika/Alyniana
@ AllenM: The "Skip" button is the same as "Complete Later". It's just if you are in the "Complete All" screen and come across a mission you don't want to complete yet.

If you don't mind locking up those Crusaders until you need the buff, then you can delay completing it until you need it.

124 Posts
Link to post - Posted June 3rd 2016 at 12:18 AM
zaqqaz
2 Erika
When i get next epic mission?

3620 Posts
Link to post - Posted June 3rd 2016 at 2:36 PM
Erika/Alyniana
@ zaqqaz: They're chosen randomly from the mission pool.

124 Posts
Link to post - Posted June 3rd 2016 at 4:07 PM
Last Edited June 3rd 2016 at 4:08 PM
zaqqaz
2 Erika
What chance of random?
Is mission pool random or you can change it (scip epic missions for players)?

3 Posts
Link to post - Posted June 3rd 2016 at 4:22 PM
Last Edited June 3rd 2016 at 4:24 PM
pifona
Hello,
just wanted to say hi and to compliment on the missions update. It is preaty nice for us new players(about 2 weeks or 3).gives me a way to aquire the holydays champions I missed on. since i like a good chalange and i am not in a rush to accumulate tons of idols asap the original way missions locked crusaders was appealing,but I gues most ppl wouldnt like it and will more likely abandon doing them. Just wanted to point out not everyone was against the old way.
keep up the great work!
P.S. In order to get all the old cruaders and upgrade their gear will occupy me for months :)

19 Posts
Link to post - Posted June 3rd 2016 at 9:51 PM
Last Edited June 3rd 2016 at 10:27 PM
AllenMS828
Can you only have one mission reward buff of each type at the same time? I just got two DPS buffs from missions, but only one of them appears to be active (fortunately, it's the longer-lasting one).

Edit: Actually, it looks like it just combined the times into a single 100% DPS buff for 26 hours, rather than having one 100% buff for a day and a separate 100% buff for 2 hours. I was expecting them to be separate, but this makes sense too, based on how regular buffs simply extend the time when you use more than one of the same rarity. I'll still leave this post here in case they actually were intended to be separate though, just so it's noted.

7 Posts
Link to post - Posted June 4th 2016 at 9:44 AM
sibbaldiopsis
Missions are cool... the % chance of success seems a bit off, though. I had some questions for how it works. For example, let's say you have an 80% chance of success. Does the game generate an independent random number between 0 and 1, and if it's less then 0.8 then you succeed? Or does it somehow take into account past successes / failures? I have done a couple of missions in the 83-88% success range, and it seems like my success rate of those is more like 60% - 2/3.
Post by sibbaldiopsis deleted June 4th 2016 at 9:44 AM

5565 Posts
Link to post - Posted June 4th 2016 at 10:44 AM
Raymond
there's no way you can say that your results are 60% unless you have done thousands of missions. randomness can't be measured on a smaller scale.
for example the first mission you did that had a 80% chance you passes so your average was 100%, or it failed so your average is 0%.

and the way that these developers do things like this are exactly as you suggest, a number is generated and if it's under or between certain values it is measured as a success or otherwise a failure.

7 Posts
Link to post - Posted June 4th 2016 at 3:14 PM
sibbaldiopsis
>there's no way you can say that your results are 60% unless you have done thousands of missions. randomness can't be measured on a smaller scale.

I'm familiar with the Law of Large Numbers and the math involved; you're right to some respect but you're exaggerating when you say you have to do thousands of missions. If you have an 85% chance of success each time and you run 10 tests, then yeah, you might anywhere between 5 and 10 successes (https://www.wolframalpha.com/input/?i=binomial+cdf+n%3D10+p%3D0.85). If you run 100 tests you're likely to get somewhere between 75 and 90 successes. (see https://www.wolframalpha.com/input/?i=binomial+cdf+n%3D100+p%3D0.85 for graphs) But if you get 60 successes, something's wrong.

I just wanted to know if the devs had programmed something screwy. Some games out there use the word "random" and "chance" in ways that are very different than a mathematician would use.

1 Posts
Link to post - Posted June 29th 2016 at 5:48 AM
Eldar
Quick question about the missions : Are shared EP supposed to be ignored in missions? This impedes a lot the use of event crusaders (that are sometimes needed).
Thanks in advance

692 Posts
Link to post - Posted June 29th 2016 at 5:57 AM
Teschio
Yes, shared EPs don't count for missions. This, however, does not prevent the use of event crusaders: you can still send them on mission, they are just less effective.

Plus, there are a lot of missions that increase EPs, send your event crusaders on them to "level them up". No mission requires crusaders with more than 200 EPs (for now), just try to get to that threshold with as many event crusaders as you can. In the meanwhile, consider that some (epic) missions are supposed to have a chance of success lower than 100%.

7 Posts
Link to post - Posted June 29th 2016 at 7:48 AM
sibbaldiopsis
You mention a "threshold" -- so if the mission says 100EP, and some crusader has 99EP, do they get partial credit, or does their EP not count until it reaches the threshold?

it would help if you could see how the calculation works when you are playing

859 Posts
Link to post - Posted June 29th 2016 at 8:19 AM
Last Edited June 29th 2016 at 8:52 AM
Andreas
As far as my experience goes, you get partical credit. So, in case 50/100/200 EPs would raise the probability by 1% per crusader, it would be raised by 0.9% if you have 45/90/180 EPs, by 0.5% for 25/50/100. Note, this is not displayed in detail in the game, since it most likely rounds (95.5% is displayed as 96%, 95.4% as 95%) leading to the very rare case, that some missions might be displayed with 100% chance to win them, but could technically still be lost.

In General, I find you can trust the game to suggest to you the best crusaders for the missions where EPs of 100 and 200 are needed. Especially for the gear- and crusader missions where you would need to decide, whether a crusader with less EP but better tags and/or gear might raise the chances higher than one with 200 EP but common gear throughout. Using the suggested ones - so far, at least - always had the highest percentage in the end for me.

As a strategy to raise EPs for event crusaders - believing the regular crusaders will get their Level up to 200 through silver chests some day - I try to get them all to 50 first, then to 100 and then to try the big shot. For some it is quicker, since their tags are asked for more but are rare (magic and healing), for some it seems to require some discipline to chose a crusader which isn't first in the suggestion lane over and over again.

@sibbaldiopsis: to your initial question and again this is based on my experience with the game so far: It most likely only takes into acount the probability you can see. Your low success rate therefore seems to be really unfortunate. I've done close to 600 missions so far and failed seven of them. Most of my missions are 100%-chance-ones to raise EP levels or quickly get buffs or gold. I would think, in case there was something built in, my chance of succeeding a 83/85% epic mission would be really low, but it wasn't for the last two times when I tried to get event crusaders. Also, the other direction wouldn't be really logical to me since it doesn't help to motivate players to continue playing and starting missions, right?

Long story short: To me, it looks like an 80% chance is really an 80% Chance and so far I didn't get the impression the game is using routines to change valuables that you can see on screen or are known (drop rate of silver chests, chance of silver chests being jewels, etc.)

5565 Posts
Link to post - Posted June 29th 2016 at 9:32 AM
Raymond
I have seen some quite not great in game suggestions on who to use for missions. One that the game suggested gave 92% but I got 100% by choosing people myself. I wish I took a photo of that particular situation.

But it might have been related to the stupid way 'new' missions become available and thus who becomes available to use. For example I complete 5 missions at once. Five minutes later ONE mission becomes available. Look at that and FIVE more minutes later another one becomes available... Instead of all 5 at once. Totally nuts.

859 Posts
Link to post - Posted July 1st 2016 at 7:49 AM
Last Edited July 1st 2016 at 8:02 AM
Andreas
Raymond, I've come across one case myself today. It's the following mission: Gold Bond. Required are: 1 Male, 2 female, 1 human, 1 animal, 1 robot

If I always take the first one in line of suggestions, I end up with: The Washed Up Hermit (1 Male, 1 Human), The Gold Panda (1 female, 1 animal) and Sasha (1 female) and an 88% in chance.

When I chose myself I end up with - amongst others - the Robot turkey (1 Robot, 1 male), Sasha (1 female, 1 human) and the gold panda (1 female, 1 animal) and 100%.

So maybe, what could be helpful: add the percentage the crusader adds to the Mission to the little popup note alongside the EPs and who it swaps with to help users chosing the right ones.

edit: oh wow, this must be my lucky day. Guess I need to rewoke my statement from above. Found yet another case. Usually you would expect, a bigger pool of crusaders gives you a better chance for the more complex missions, right?

Well, not quite this time around. The mission: Crusaders of the Found Idols. Required are 2 male, 2 female, 1 royal, 2 supernatural, 1 magic, 1 angel, 1 robot, 1 dps and 1 support.

Using all of my available crusaders + the ones in formation (always chosing the first in line of suggestions) results in a setup of Thalia, Emo, Gold Panda and Sasha and 85% of chance.

Using only the crusaders not on mission and not in formation results in a setup of Alan, Wendy, the Gold Panda and King Reginald and 92% of chance.

Now, I'm intrigued to find how to include robot to this fun.

5565 Posts
Link to post - Posted July 2nd 2016 at 8:13 AM
Raymond
about missions:
If I were to cash in 10 missions all at once, and I have done this and sure it's not all at once but it's all within about 20 seconds, 'new missions' do not all happen all at once about 5 minutes later. It seems like some are not available even a whole whopping hour later.
what gives?

5565 Posts
Link to post - Posted July 2nd 2016 at 9:43 AM
Raymond
and equally mysterious and downright annoying is the for no reason at all while i am playing there being a 'new mission' available and when i go to missions, NOPE, still there is say 1 active mission and 8 available, and then several minutes layer another message of a new one and still 1 in play and 8 available that i am not going to do...
what the f is up with that?

189 Posts
Link to post - Posted July 2nd 2016 at 9:13 PM
Azaryah
Raymond,

Maybe it is the result of one of those available missions expiring and getting replaced by a new one? As these things seem to work, the new one will almost certainly be of the same sort as the expired one, and if common, very probably even of the same commonality (and possibly even the same quest but now with a refreshed expiration counter).

3620 Posts
Link to post - Posted July 5th 2016 at 12:12 PM
Erika/Alyniana
@ Raymond: Missions have different generation times, as well as factoring in their behind the scenes cooldown. They will never give you 10 right away if you complete 10 in a row. You will need to wait longer for the ruby and Idol ones. The only quickly returning ones are a couple of the gold and EP ones.

Also, the New Mission pop-up had a bug where it would not realize you were in the Missions dialog when the new mission generated, and so wouldn't go away. As of version 0.66, that is fixed.
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