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Codename Entertainment
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Q&A 73 - May 9th, 2022
482 Posts
Link to post - Posted May 9th 2022 at 12:29 PM
WhackedCrafter
How are the QOL that I've asked for over the last year coming?
3397 Posts
Link to post - Posted May 9th 2022 at 12:30 PM
Nickshire (CNE Dev)
Flybaby wrote:

Hi Nick,

1)I like the idea of the toggle Off/On button for the Quest Whacks Buff, but it doesn't work.Could you look into that please?

2)I have the lock feature on the Statue in the Commons. Is there a way you could add a toggle On/Off switch to unlock the statue? Or a toggle to keep Nate from coming around at all?

3) I love Russel Denton's suggestion to put a surface on the water behind our ranch house. All the items suggested are great ideas. That ship is huge and would look so much better on water than on land.
I'd also like to add another idea for water items if it hasn't already been mentioned: I would like to see all pool toys, floaties, and maybe even a beach chair, etc.

1) The Quest Whack VIP power currently won't toggle if you don't have an active VIP membership. That's on my bug list already! Sorry for the inconvenience.

2) A toggle on the Common's statue lock is on my todo list already. I appreciate the reminder!

3) I've noted down your lake ranch item suggestions along with Russels :)
3397 Posts
Link to post - Posted May 9th 2022 at 12:31 PM
Nickshire (CNE Dev)
Kate (aquafishy) wrote:

Kudos on making the flungeon harder to progress through. If there was ever a place where we could use two extra trinket slots this would be it ! Perhaps there could be an extra set of two trinket slots for the flungeon only? This might coax more players there!

I am still quite fond of the adding some cosmetic/utility trinket slots, for ones without whacking bonuses. Would those fit what you have in mind here?
482 Posts
Link to post - Posted May 9th 2022 at 12:33 PM
WhackedCrafter
Are you showcasing color pages tomorrow? Also, I'm not ready to be toured. I will be after the Spring Event starts on my Golf Course, only
3397 Posts
Link to post - Posted May 9th 2022 at 12:34 PM
Nickshire (CNE Dev)
Hongkongelder1 wrote:

We could follow up the Cadillacs with a trio of bugs: one with flower power stickers, one like Herbie the luv bug and one just a regular royal blue. Just a thought--- you could do a red and white V.W. Bus just for kicks and giggles. Groovy, baby.

This would be a fun follow up to the Cadillacs mechanic mini-event!
3397 Posts
Link to post - Posted May 9th 2022 at 12:35 PM
Nickshire (CNE Dev)
Hongkongelder1 wrote:

i could use more farm plots at least four or six and a windmill that gives percent farming bonus HKE

I really like the Windmill ranch item idea here!
3397 Posts
Link to post - Posted May 9th 2022 at 12:37 PM
Nickshire (CNE Dev)
Vegan1964 wrote:

Could we have a separate tab for eggs like we do for trinkets and feed? Over the years I have collected a number of eggs and it sometimes hard to locate a specific egg amongst all the other objects. Thanks!

More inventory tabs has been suggested before. They'd be very helpful for sure! I'll make sure an Egg tab is among them.
3397 Posts
Link to post - Posted May 9th 2022 at 12:39 PM
Nickshire (CNE Dev)
WhackedCrafter wrote:

How are the QOL that I've asked for over the last year coming?

A big Quality of Life update will be my focus after Prismatic Part 2. That being said, I have snuck in some QoL items throughout the past year, like the plant splicer research filters.
3397 Posts
Link to post - Posted May 9th 2022 at 12:39 PM
Nickshire (CNE Dev)
WhackedCrafter wrote:

Are you showcasing color pages tomorrow? Also, I'm not ready to be toured. I will be after the Spring Event starts on my Golf Course, only

If I'm feeling better, the stream will be another Let's Play BW2 segment with Mars.
482 Posts
Link to post - Posted May 9th 2022 at 12:44 PM
WhackedCrafter
Yes, that was someone else's suggestion that has their's done a lot. It is a nice QoL, but wasn't really that important. Oh well. Ty
482 Posts
Link to post - Posted May 9th 2022 at 12:46 PM
WhackedCrafter
Glad you're feeling better. A lot of people lately have been getting sick. Ok, good to know. I will be submitting my Baby Kirin today. Finally had time to do it
3397 Posts
Link to post - Posted May 9th 2022 at 12:48 PM
Nickshire (CNE Dev)
WhackedCrafter wrote:

Yes, that was someone else's suggestion that has their's done a lot. It is a nice QoL, but wasn't really that important. Oh well. Ty

Some suggestions/QoL improvements are much harder to implement than others, so with ones outside of a proper Quality of Life update, I tend to pick off smaller ones if there related to a system I'm already working in.
3397 Posts
Link to post - Posted May 9th 2022 at 1:00 PM
Nickshire (CNE Dev)
Okay folks, this is all I have time for, thus concluding this week's forum Q&A! Thank you for the questions, feedback, and discussion! I hope those quietly reading this afterwards find it informative.
394 Posts
Link to post - Posted May 9th 2022 at 2:09 PM
Last Edited May 9th 2022 at 5:27 PM
BarbZak
OOPs missed this today....I agree with Russ/Flybabys ideas Nick to have ALLLL items to be placed in water ..NOT what I have doing for yrs...whew it isnt easy the way I was doing it..Even days ago it was tedious for me...wheww.The ship wreck LQQKS good in water...I did it the day we got it..
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