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Please put attacking monsters to the forefront.

218 Posts
Link to post - Posted April 30th 2017 at 9:09 AM
FingerDemon
MrWizard, if by "put the attacking/attacked monsters to the forefront", you mean
'put the monsters with the most damage (closest to being defeated) on top of the mob',
I totally Agree with your suggestion. Especially since those are the ones that should be clicked and taken out next (and 'sniped', like Ray said).

The way crusaders' automatic attack is unfocused (at random monsters) is a flaw in the game. When you're being bum-rushed, you need to be able to focus on the weakest ones and start taking them out. Randomly chipping away at all of them means that they all are hitting on your front line crusaders until they start to die. All that while, more keep coming. Whereas targeting monsters one by one until they are gone, is the only way to keep reducing their numbers, and the damage they are collectively inflicting on your front line crusaders. Then if you can't keep up, you need to do something like drop a Firestorm or Savage Strike to get through the area. Its only worth the trouble if you're near your goal.

As an aside, there seems to be a lot of white-knighting in the suggestions forum bordering on personal attacks... why?

781 Posts
Link to post - Posted April 30th 2017 at 10:58 AM
Animenut
Amanda, you seem to think that when we say "There is a right way to play" that we are suggesting "THERE IS ONLY ONE WAY TO PLAY AND IF YOU DO NOT PLAY THAT WAY THEN YOU KNOW WHERE THE CHEMICAL BATHS ARE, SIEG HEIL!!!!! SIEG HEIL!!! SIEG HEIL!!!!!" No, when we say "There is a right way to play", we are talking about a blanket term referring to "all ways that fit into the spectrum of the original design concept". Prefer more gold find than DPS? Fine. Prefer more DPS than gold find? Fine. Prefer one type of crusader over another? Fine. The issue comes about in the results, not the method used. If you're tanking, you're playing wrong. That doesn't mean "LOLOLOLOLOLOL U US TANKS NEWB", it just means that the end result - excessively tanking monsters - is wrong, not that the use of tanks AT ALL is wrong. I've had a debate with you before and I've seen you have a very....extremist mindset. You tend to take everything to it rational (or irrational) extreme and then blame the other person for your own misinterpretations. It is one thing to not understand someone's argument. That makes sense. What DOESN'T make sense is not understanding someone's argument because you purposely take their point way, way, WAY too lopsided, often conveniently-ignoring important factors of their debate or aggrandizing and exaggerating half of a point while ignoring or belittling the other half of the same point. When we say "There is a right way to play", we are saying that there is such thing as a right and a wrong way. However, you pick that apart. You aggrandize "a right way" by focusing too strongly on syntax to pull from it "a single right way", meanwhile ignoring the syntax of the latter section "a wrong way" since acknowledging that the words look like "a single wrong way" would require you to argue against us saying "there is a single wrong way" when you know that we're not saying that. You HAVE to ignore one half in order to inflate the other half.

"There is no holy grail at the end of a tunnel here or an end of the maze in your Pac Man scenario." This is a perfect example of that. What I described above amounts to "You're using a strawman argument" but I HAAAAAAATE using the term "strawman argument" because people overuse it to borderline-comedic levels. Still, that's what it is. You try to argue "There is no endpoint, and you're saying that there needs to be an endpoint for there to be a right way to play." No. Nobody said that. You said that. What *I* said was that running headlong into death repeatedly for it's own sake is the wrong way to play a game. What part of that sounds like "There needs to be an endgoal"? You're putting words I did not say into my mouth to have an argument to debate against.

"Is the goal to grab as many idols as you can? Or is the goal to finish all objectives? Or finish all achievements? Or collect all 'saders? Or get all 'saders to legendary?" Yes, to any and all of those. Again, like I mentioned above, there CAN be more than a single right way to play a game, but you're too focused on being an argumentative snowflake to realize that you contradicted yourself. Previously, you were making a "There doesn't need to be an endgoal to validate a playstyle" and then in the next paragraph, you make the argument "The right way to play depends on each person's own unique, personal endgoal." Your point is unfocused and unstructured because your sole interest in being belligerent. I have O.D.D. I know belligerence when I see it.

"If tanking isn't suppose to be such a big part of the game then the devs wouldn't keep releasing new 'saders that do well in or add value to a tank formation." ...This is easily the silliest sentence in your entire post. Supposedly, your ENTIRE argument is "Freedom of choice and customization" and then you fail to work out that the devs put more of ANY type of crusader in for the sake of choice and customization? They don't release more tanks to push the message "Tank formations should be used more often!!", they release more tanks to give players more options of what KIND of tank they prefer. Littlefoot is not nearly as good of a tank at Thalia is, but Littlefoot's abilities (ignoring legendary abilities, obviously) allow him to also act as a DPS buffer, so if someone wants more defense, they'll put Thalia in front, but if they want to sacrifice some defense for more DPS, they use Littlefoot. How did this personalization factor slip your mind when that is your ENTIRE point? I know I keep saying that, but it just tickles me so much.

The above sentence did make me laugh, but your list wasn't far behind. It made me laugh almost as much. Your argument is so logically skewed that it is hilarious. Like...AMAZINGLY biased. Let me break this down for you simply...

What you are trying to say: "Why would devs release so many crusaders that work so well with tanks?"

What you are actually saying: "Tanks keep your formation alive, so damn near literally ANY other crusader would be more useful while they are NOT DEAD."

Who'd have thought that positive formation stats are...positive? NOT dying is better than dying? Woah. What a revelation. Let me try a few other list ideas...

Why the devs keep pushing the importance of gold-finders: Healers keep you alive longer to kill more monsters at higher areas, tanks allow you to more effectively keep more of your crusaders alive at once, DPSers allow you to kill stronger enemies faster, defense buffers can make any crusader more resilient.

Why the devs keep pushing the importance of healers: Tanks are more capable of receiving healing over longer periods of time, gold-finders are most effective typically when surrounded by or in formations of lots of other living crusaders, DPSers often depend on buffs from other crusaders which would die without healers.

Why the devs keep pushing the importance of DPSers: Healers keep more crusaders alive to be able to buff DPSers, tanks protect the formation to keep buffers and DPSers safe, gold-finders work best when paired with strong DPSers so that they can buff the gold find of higher-level monsters.

Your list only proves one thing: Positive formation effects are positive. DUH?! Trying to make it sound like the devs have been pushing tanks is just your own bias making you ignore the INCOMPETENCE of the point you were trying to make.

5565 Posts
Link to post - Posted April 30th 2017 at 11:25 AM
Raymond
this is ll getting out of hand.. The op's request was to be able to see the monsters being attacked/their health when they, if they, the perhaps very few times or perhaps very many times, that there are many monsters on top of eachother.
whether or not that should not happen and he should have reset or abandoned way earlier then that poibnt is of no concern.
he would like what he would like, so would i, and perhaps many others, and perhaps not most who have replied in this topic other then a few.
stick to the point.,
he wants something, that something is not unreasonable. it is not wrong, it is not going to make the next event or next campaign or next talents not happen for days or weeks or years, this request will have absolutely no impact on the development of anything new coming out.

692 Posts
Link to post - Posted April 30th 2017 at 11:49 AM
Last Edited April 30th 2017 at 11:51 AM
Teschio
"he wants something, that something is not unreasonable". Yes, it is! That's the whole point! Tanking is without ANY doubt the wrong way to play the game (if you're debating that, we are playing different games), therefore any suggestion that pertains solely to tanking SHOULD be ignored. Actually, let me rephrase that: if those changes were possible by waving a magic wand around, then sure, let's do that. But since fixes require TIME and effort on the devs' part, those issues that are (or should be) irrelevant MUST be ignored. Even if it took 10 minutes to fix, this request is not worth those 10 minutes (and it's gonna take a lot more than that, let's be honest here!).

We ARE sticking to the point here. The point is, since tanking should almost never be used, this is not worthy of a fix. The whole discussion about tanking is absolutely pertinent, because it's about the extremely low priority that any fix related to tanking should have.

781 Posts
Link to post - Posted April 30th 2017 at 12:04 PM
Animenut
While playing this game, my wife cheated on me. Literally right behind me. In the bedroom down the hall. If this game wasn't so addicting, I would have noticed the moaning. Even though my case is in the extreme minority, please make the game less fun so I'll notice nearby adultery next time.

319 Posts
Link to post - Posted April 30th 2017 at 12:40 PM
ihatethisfing
get lost animenut.

781 Posts
Link to post - Posted April 30th 2017 at 12:45 PM
Animenut
"Get Lost" sounds like a great alt-rock song.

171 Posts
Link to post - Posted April 30th 2017 at 3:14 PM
KameRose
"You list includes a lot of crusaders that have nothing to do with tanking, such as those with magnify or savage strikes. And clicker crusaders, that are notoriously useless with the exception of the Bush Whacker. Other crusaders may have taking abilities, but that's never the reason they are used (littlefoot, thalia, etc.) You even put Mindy in there, just to get your list longer!"
Magnify increase the effect of firestorm, royal command, click-o-rama, savage strikes, alchemy, and gold-a-rama which are all useless abilities if you are instakilling. That makes a crusader in Kaine's slot valuable in any tank build. Savage Strikes and clicking can usually get me an extra 15-20 levels. As for Mindy she is usually mimicing Merci and Montana in my tank builds, so I view her as essential. But I will admit that Ghraham is useless in any build and shouldn't be on that list or any list. I'm not entirely sure how I missed him...

Please, don't get me wrong I am not saying no did I ever say that tanking should be the way this game is played. I am just pointing out that this game CAN be played multiple ways and has quite obviously been designed to allow a player to push against a wall. Nor am I saying that you can push very far while tanking. However, with a good build and several buffs 30 extra levels is possible and that is speaking from personal experience.(that is with all crusaders maxed, of course tanking could get you further if your crusaders could still be leveled up) By no means should one spend days tanking but an extra hour or couple hours is not going to cripple anyone.

"any suggestion that pertains solely to tanking SHOULD be ignored."
I've found from experience that formations are pretty useless. I can easily get to 950 in events with a thrown together formation. With a thought out formation and a little tanking at the end getting past 1,000 is a walk in the park. Is a paltry extra 50 levels worth the time and effort of building a thought out formation? Probably not, especially if you have looked at all the statistics out there. In fact one shouldn't even be going to thier wall if they can easily max out thier crusaders. If I recall correctly it is more efficient to reset when the 16th slot is maxed and then to reset after. Building formations and tanking are a couple of the few interactive parts of this game. Over 90% of objectives can be set to an auto clicker and walked away from once set up. So why should suggestions relating to tanking be ignored when it is one of the few times that a player actually gets to interact with the game? Seems like it should be the opposite.

Oddly enough I am not a big fan of tanking, it is fairly pointless, but it can be a fun way to amuse oneself from the monotony of endless FPs and objectives so every couple runs I'll amuse myself and see how far I can get. Yes, I know that comes off as a little contradictory, but it is the truth and very mood dependant. I have just been playing devil's advocate since I saw another player being unfairly put down for a perfectly valid suggestion. A suggestion that I can see the value in and think should be given a fair shake. Especially when the only objection that is being made is variations of 'tanking is stupid.'

With that I bid you adieu.






@Animenut making accusations at me while simultaneously doing exactly what you are accusing me of? Priceless!

781 Posts
Link to post - Posted April 30th 2017 at 3:34 PM
Animenut
Amanda, I don't see a counter-argument. Extremists do that - when their extremism is shut down and no longer reliable, they devolve into "righteous cowardice", using such things as ad hominem to flee the conflict without actually making a debate. Can't win, but refuse to admit defeat, so instead turn tail and run while making it sound like the justified choice. Cutting your losses, while denying they are losses.

"has quite obviously been designed to allow a player to push against a wall." Riiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiight, which is why everyone thought that glitch where frontrunners were invincible was a huge, troublesome annoyance. Definitely shows the game was designed for tanking.

46 Posts
Link to post - Posted May 1st 2017 at 5:29 PM
Muljo Stpho
A lot of general-purpose gameplay (free play runs / idol farming / chest farming) does cater towards "efficient play" (ending a run not too long after instakills can no longer be maintained or after reaching level caps). This will tend to make up a larger portion of the game experience in the long run because free plays are the generic and infinitely repeatable path for power growth while objectives are "one and done" tests against the power you've accumulated so far.

Objectives impose a variety of conditions meant to add challenge to the game, and in some cases these conditions do create situations specifically designed to favor a tanking strategy.

The developers have also created more than a few crusaders who only really show off their full potential in those types of situations. Characters designed to provide healing, to withstand heavy attack, to provide damage reduction, to periodically snipe a random target / multiple random targets, to periodically damage all targets, to hit enemies with movement slowing effects*, to throw out some form of retaliation in response to an ally's death, or anything else I've forgotten to list.

*(I experimented with slowing effects pretty heavily in the tier 2 superhero objective with the variety of specialty enemies. I had Arachnobuddy's webs and Gloria's polymorphs both slowing down groups of enemies and then I had Greyskull and others in there to shoot them up. I think I had Mindy copying both slows as well. And I had Karl splitting the DPS so the tank enemies wouldn't be eating all the DPS. It was a really effective combo... Which I probably won't use again until I try another objective similar to that one.)

As was pointed out, click damage and some of the active abilities also don't really do much for you while you're instakilling. Enemies have to stay on the screen longer than it takes for formation DPS to take them out before such abilities can become relevant.

I think it's pretty safe to assume that the devs are NOT going to ease off on creating new objectives or new crusaders built around tanking. It IS an intended part of the game, and concerns around it DO have their place. It's just that in the long term the repeatable power grind portion of the game overshadows the non-repeatable challenge portion of the game. A player might clear all of the objectives, or at least everything that they're currently strong enough to handle, and then they fall back on free play as the default game mode.

781 Posts
Link to post - Posted May 1st 2017 at 7:06 PM
Animenut
^^^This.

218 Posts
Link to post - Posted May 2nd 2017 at 6:23 AM
Last Edited May 2nd 2017 at 6:24 AM
FingerDemon
Well said, Muljo.

Indeed, there IS good reason to tank; certain objectives practically require it.

Therefore, MrWizard's suggestion is a good one, and he should not have gotten 'jumped on' with derision and unsolicited advice for making it imho.

171 Posts
Link to post - Posted May 2nd 2017 at 5:19 PM
KameRose
Eloquently put Muljo. Thank-you for taking time to compose such well thought out statements. Such a way with words! I wish I had your silver tongue ;)

@Animenut I already spent hours composing well thought out replies to you, going back through them multiple times to strip away irrelevant biases and trying to leave only an neutral viewpoint and facts behind, only to be met with a bunch of derogatory remarks and accusations. I could have written an entire essay showing exactly how everything you were accusing me of you were actually doing but decided that spending the next few hours of my life composing that reply wasn't worth the time or stress it would take and I didn't want to stoop to the same level. Which I thought was clear when I said "making accusations at me while simultaneously doing exactly what you are accusing me of? Priceless!" I keep forgetting that the invisible text in between is hard to read sometimes.

781 Posts
Link to post - Posted May 2nd 2017 at 7:31 PM
Animenut
Amanda, quick shout out to irony. Muljo says "Tanking has a use, but only in specific, isolated, uncommon cases, and so the devs aren't going to bother with such a rarely-relevant complaint, even if it makes sense" and you jump on that ship in a hurry to praise his "way with words". Meanwhile several other people say "Tanking has a use, but only in specific, isolated, uncommon cases, and so the devs aren't going to bother with such a rarely-relevant complaint, even if it makes sense" and you break out the flaming pitchforks because you're unable to put away your emotional bias.

Someone you're not trying to oppose says the exact same thing as the people you're trying to oppose; you agree with the former and attack the latter. Sounds distinctly like contrarianism to me. Not that I expect you to acknowledge that because I said it and, as you've demonstrated, you are incapable of agreeing with anyone you've decided to oppose on anything, not just regardless of, but seemingly IN SPITE OF the facts that you, yourself, admit to. Yeah yeah, call all of this "derogatory remarks" if that makes it easier for you to cope with being told the truth.

FingerDemon, Muljo said that the original issue IS an issue, but is not an issue that will be "fixed" by the devs because it is far, far, far too rarely relevant to merit the effort it would take to fix. He's agreeing with Teschio and I.

692 Posts
Link to post - Posted May 3rd 2017 at 2:30 AM
Teschio
Yep, you both seem to praise a guy that says the exact same thing we are saying: that if you could fix it by snapping your fingers it should be done, but otherwise it's such an irrelevant issue that it's not worth the devs' time. So, either you didn't understand our position, or you didn't understand his.

218 Posts
Link to post - Posted May 3rd 2017 at 6:03 AM
FingerDemon
Whether or not a suggestion is relevant or worth the developers' time is up to CNE, not us.

692 Posts
Link to post - Posted May 3rd 2017 at 8:14 AM
Last Edited May 3rd 2017 at 8:16 AM
Teschio
This is an open foum, the section is titled Feature Requests/Suggestions, literally the only thing that should go here are opinions on suggestions. Yes, ofc it's my personal opinion that this is not worth their time... but given how tanking is mostly irrelevant to how the game is supposed to be played, I'm pretty sure it would be their view too.

Oh, they are very polite (Canadians...) and I'm sure they'll say "we'll add it to the player suggestions list", but I'm equally sure they'll put it at the bottom of it.

EDIT: and ofc you didn't respond to the irony of praising the views of a guy who is saying the exact same thing I'm saying...

171 Posts
Link to post - Posted May 3rd 2017 at 8:30 AM
Last Edited May 3rd 2017 at 8:31 AM
KameRose
I can see how you think he is saying the same thing as you. Of course I could also say he reiterated all of the points I had made... I'm not going to get into an argument on what Muljo meant by his carefully chosen words b/c he did a brilliant job of summing up everyone's viewpoint with out coloring it by saying things like "you're unable to put away your emotional bias" or "you didn't understand our position, or you didn't understand his"

I said in one of my earlier posts "No one is saying that tanking is an efficient way to play, rather what happens when when one does tank. Whether you are tanking b/c you are new, trying to unlock a new 'sader, unlock a new talent tier, pass an objective, get an achievement, or just for fun and to amuse yourself when you have millions idols is irrelevant." A point I reiterated a few times in subsequent posts. You for some reason seemed to think I was advocating for tanking. I would love to see where you got that from when all of my posts were about how tanking is an integral part of the game and that any suggestion that pertains to tanking shouldn't be dismissed just b/c tanking is inefficient.

781 Posts
Link to post - Posted May 3rd 2017 at 2:17 PM
Animenut
FingerDemon and Amanda, *LITERALLY* the first sentence...

Let me say that again if you missed it...

LITERALLY THE FIRST SENTENCE of Muljo's comment was saying that the game is primarily focused around "efficient play". LITERALLY THE FIRST SENTENCE. That directly contrasts Amanda's "the game is open to interpretation, not mostly about efficient play" argument she's been desperately trying to conveniently-reword to fit her at-war narrative. However, as an added bonus, let me point out a few times you've contradicted yourself, Amanda.

FIRST, you say "No one is saying that tanking is an efficient way to play, rather what happens when when one does tank." You're clearly saying that tanking is uncommon, inefficient, and situational.

NEXT, you say "If tanking isn't suppose to be such a big part of the game then the devs wouldn't keep releasing new 'saders that do well in or add value to a tank formation." which is, regardless of how desperately you try to cover your butt, directly saying that you believe tanking *IS* a viable, efficient gameplay method and that the dev's choice of crusaders to create allegedly "proves" that they consider tanking a major, common part of the game. You even created a (faulty) list of 60 crusaders that work well with tanks to prove that tanking is the dev-intended build.

THEN, you say you agree with Muljo, who states "It's just that in the long term the repeatable power grind portion of the game overshadows the non-repeatable challenge portion of the game. A player might clear all of the objectives, or at least everything that they're currently strong enough to handle, and then they fall back on free play as the default game mode." to make the argument that tanking is, again, uncommon, inefficient, and situational.


You've switched from "Tanking is inefficient and uncommon, but still part of the game" to "Tanking is viable and efficient, proven by the devs" and then back to "Tanking is inefficient and uncommon, but still a part of the game." Which is it, Amanda? Is tanking efficient or not? You seem to switch your position based on whichever is most contrary to Teschio and I. So much so - SO MUCH SO - that you even misinterpret what we say so that you can try to take OUR position and put us in yours, since you know we are right and you were wrong, but can't just admit that. Proof?

You started off loosely-agreeing with Teschio and I about how tanking is not important enough to fix such a small issue with it, and the debate was instead about you arguing "subjectively how to enjoy" and Teschio and I arguing "objectively how to play", to which you then made the "The devs prove tanking is a primary mechanic" argument, joining Teschio and I in the "objectively how to play" debate but disagreeing with the application of tanking. At this point, we were all on the same "objectively" page, but you were disagreeing with the objective facts. When Teschio and I backed you into an objective corner, you began shutting down, devolving back into your subjective arguments and saying things like "I'm not saying tanking is efficient or a major part of the game, but the game is open for people to play how they want" since you acknowledged that Teschio and I won the objective argument and you couldn't keep arguing on the objective topic. That's when Muljo commented. Muljo's comment agreed with Teschio and I on the objective argument. That means you could agree with Muljo (i.e. the objective argument) without agreeing with Techio and I (the people you steadfastly oppose). At that point, you were able to jump into the objective argument you admitted was right without sacrificing your contrarian stance toward Teschio and I. Your two main goals were "Be right", which required you to agree with Teschio and I, and "Keep opposing Teschio and Animenut", which required you taking up a contrary stance despite being wrong. Muljo's comment gave you the loophole you needed to meet both goals, so now your new goal is "Don't let Teschio and Animenut be right about anything while defending that I've been right all along."

Again, I have O.D.D. I've spent my entire life learning how to deal with it, so I know what obsessive defiance looks like. I've worked past it, but I know how it makes people think, disorder or not. I know how it bends your mind into making people out as enemies to be defeated rather than understood, and valuing your own pride over rationality, even at your own detriment. You're wrong, Amanda. That isn't bad if you don't let it be. Accept it and learn from it so you don't repeat it in the future.

859 Posts
Link to post - Posted May 3rd 2017 at 2:24 PM
Andreas
Guys, can we please leave this be, now? CNE very likely has added the idea to the players' suggestion list already and you have moved quite significantly off topic for a while.

Cheers!