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What the **** has happened to this game?
Post by dansonage deleted April 3rd 2015 at 4:11 PM

6 Posts
Link to post - Posted April 3rd 2015 at 5:21 PM
asagefever
Well said Andaho. Economics are also affected by race, gender,age here in the U.S.~ with four characters going I may have to get rid of some...after both time,money and fun interacting with the guilds.Seems a shame.

886 Posts
Link to post - Posted April 3rd 2015 at 6:46 PM
David Whittaker (CNE Dev)
Hi TsukasaWM,

I do understand what you are trying to say about the tokens. You are correct that someone who buys the glyph will pull ahead if both players started at the exact same time. But your assertion:

"More shorter, in the case of HoT tokens there's no for a free player to make that difference up no matter how much extra time they put in because they literally can't."

Is incorrect. There is a limit to how many pieces of gear you need, how many tokens you need to collect before you are maxed out. You are correct the Glyph user will max out first, but the non-glyph using player will max out. If you look at a lot of our dedicated players you can see they have already maxed out their HoT gear and have tokens to spare without the glyphs!

I think it is also important to point out a lot of player start at different times, and do catch up to the other players because pauses between level cap increases actually act as an equalizer letting everyone catch up. Being able to buy an item that speeds you up actually lets players who started late catch up. I think that is a positive thing.

As best and as logically as I can tell, one glyph equates to one extra day of HoT play, and a day is a measure of time hence buying a glyph is buying time.

"The point is, people shouldn't have to beg for information in the first place. Ultimately no one has any clue where you guys are even at because nothing is ever shared. That doesn't mean spoil the entire shard, but there needs to be more getting shown off."

I don't think this is really fair. Most game studios don't give updates as to how far along any project or update is, so I'm not sure that there is an expectation for us to share that information. That said I have actually posted very detailed posts with what changes were coming in the last 2 updates, and a general timeline for their arrival.

Additionally asking "Hey can we see a screen shot or two" is not begging. Its just letting us know you are curious. We spend the majority of our time working on features and content, stopping to put up screen shots is something we can do, but we have so many other things to worry about without being asked its not a top priority.

"Then perhaps there should be less of an approach towards end game content and more content that's either early game, which might encourage players to have more then 1 character, or content that isn't really leveled based. "

I think you, (like us initially) greatly underestimate how long it takes to create the content that goes into a campaign update. Art, layout, scripting, missions, quests, sub quests, companion quests, new HoT bosses, new equipment, new Multiplayer missions etc. Is a huge amount of work. No matter how hard we work we will never be able to get ahead of our dedicated players, so the end game content is very important so that players have something fun to do while waiting for the next campaign update.

You are also correct that any real pay to win concerns come from the player vs player sections of the game. Arena and Rankings. The other parts of the game, the campaign, leveling your character and gear, doing multiplayer with in game friends and guild members, doing bounties solo and multiplayer are all fun parts of the game that aren't brought down by the power of other players. If I can I would say maybe focus on those positive aspects. Consider a player who has purchased to advance their character an asset in multiplayer! Other players purchasing doesn't have to be a drag on your experience!

Now, all that said, I do want to make sure I say that it is great that you have been enjoying the game. It is absolutely our goal to make an enjoyable game. Sadly we are stuck with the reality of having to make sure it supports itself while doing so, but we will continue to do our best to make it fair for free and paying players alike.

-David

38 Posts
Link to post - Posted April 4th 2015 at 9:24 PM
Geoff Letkemann
Good points made by all. I would offer a few suggestions, and it hopefully would be something to keep people engaged during long content roll-outs. I really enjoyed the events, especially the Valentine's event. It provided a good weeks or more of fun, and had nice rewards. I was really hoping to see an Easter event this week, and some sort of regular event per month would be great. Better that than yet more Bounty missions, it gives us something substantial to do for awhile.

Another idea would be different styles of HOT equipment to earn, even if the stats are the same, everyone could get a chance of having a different look, other than clothing, everyone looks the same. It's boring just doing HOT over again for our companions, (those of us the have full sets), they don't really get that much of a boost from better equipment anyways. I know we can get the BH equipment, but it's too much effort over the gains that we can see, vs using them on skills. How about using that BH set in the HOT as a 2nd set? Just keep the BH tokens for skills only.

Perhaps merge the 2 servers, at least for the short term...it's difficult finding people to run MP's with you, especially now that everyone wants to run a different heroic tier, getting people together can be a challenge. If in the future the amount of players picks up again, by all means open a 2nd server. Sometimes at certain hours you feel your the only one online.

When rolling out new levels, make the amount of XP required to advance, make it quite a bit more than in the past. Nobody likes to see the next 10 or 20 levels done within a couple of days. Even if progress is slow, it's still progress, and keeps you engaged, and interested in finishing missions, even if it's yet another repeat mission, at least you did something towards the next level. Plus when looking forward to the next level, and next skill point of course is fun...but if you make it too easy, then people get bored. P2W often makes things far too easy for some in that regard, as well as others. Perhaps restrict the amount of Stam potions you can buy per day. Plus throw in an extra MP point per day, and 20 more stam per day for a sub...make the sub a little more valuable, with little cost to the balance of the game, but it might get people buying more of them.

Anyways, just a few thoughts I had.

886 Posts
Link to post - Posted April 5th 2015 at 11:21 AM
David Whittaker (CNE Dev)
Hi Geoff,

Thanks for the feedback. The events are definitely something we are going to do more of. We did forgo an Easter event in an effort to stay focused on the Jungle content.

Different styles for the HoT gear is definitely something we can consider, as long as we could message clearly that it was just different in appearance not better/worse than the other gear.

The a server merge is something that I will bring up next week. With the release of the Heroic multiplayer, especially the harder tiers, a several things have clearly become more important. Having enough high level players available to play the high level content is one of them. It is also clear we need to allow players to invite people to join mid multiplayer run. In the higher difficulty every player is important for success.

We haven't done a server merge before... so if we do decided to do one it will be a bit of an adventure :P... We did design everything to merge (that's why player names and guild names are unique across servers) so hopefully it won't be too traumatizing.

Once the Jungle is out, it is my intention to reduce down the content loop to release 5 level increments at a much more regular interval. So even if you can get through it in less time there will be something new a lot faster.

I appreciate the all the thoughtful feedback being provided.

Thanks.

-David

38 Posts
Link to post - Posted April 5th 2015 at 12:13 PM
Geoff Letkemann
Hi David, I like the fact you mention you can invite players to join multiplayer mid-run...or at least that it's in the works. Especially in the higher tiers, how many times have people left without a full crew because they thought they could complete it, or got tired of waiting for a full crew, left, then found themselves unable to complete the run. Plus others dropping out for whatever reason in the middle of a run...this would help a lot to fix these issues.

I just have one more idea to add to this, concerning MP's that is, that it's not clear on the MP screen when you see a partial group formed, and were thinking about joining, which tier of heroic they are playing, or just normal mode. I guess you could ask, but it would be cool to see something like "Desert T2", "Desert Normal", etc...before joining up. Just so you know for sure what your getting into...:-)

232 Posts
Link to post - Posted April 5th 2015 at 12:38 PM
Andaho
Hi David,

With Multiplayer being brought up, I just want to remind you of a feature that doesn't work (that I have reported in the past):

Invites from the guild tab still do not work.

Also, it would be great to have a 3rd option, in addition to 'Private' and 'Public', - 'Guild'.

886 Posts
Link to post - Posted April 6th 2015 at 7:21 AM
David Whittaker (CNE Dev)
Hi Geoff, Andaho,

We will get the tier onto the instance select screen so you can see what you are joining, and make the guild tab of the invite players work for sure.

I will think on the guild only filter.

-David

50 Posts
Link to post - Posted April 6th 2015 at 11:20 AM
Jomale
Is there anyay to show at a glance what Tiers a player has done for multi player instances? That would be most helpful, David. Instead of starting an instance to see what levels you have completed. Thanks so much for all you do!!

50 Posts
Link to post - Posted April 6th 2015 at 2:19 PM
Jomale
Also, I understand the need for server restarts to implement new features or Fix bugs, etc, but since these higher Tier level bounties and MPs take up to 45 minutes of teamwork to beat, a 5 MINUTE server restart warning is VERY IRRITATING. We are only allowed 5 MPs/Bounties.. and now ONE of them is wasted!

886 Posts
Link to post - Posted April 6th 2015 at 2:48 PM
David Whittaker (CNE Dev)
Hi Jomale,

We really should have an automatic multiplayer instance restore. If the server is reset while you are in an instance. At current if you are in an instance and we restart you can open a ticket from the help me page and I will credit you an MP reset potion.

-David

221 Posts
Link to post - Posted April 6th 2015 at 5:29 PM
Elharith
I vote for the automatic multiplayer instance restore if one is interrupted by a server restart. I think that is a marvelous idea.

5 Posts
Link to post - Posted April 6th 2015 at 9:24 PM
iikuuk
Automatic restore could be abused via starting an mp just before the restart. It should be done in a way the MP "chest", same as the free/no stamina missions are not granted.

232 Posts
Link to post - Posted April 7th 2015 at 3:41 AM
Andaho
Not if they don't give the 10-minute warning... after the built-in 5-minute warning, MP can no longer be created.

232 Posts
Link to post - Posted April 7th 2015 at 9:44 AM
Last Edited April 7th 2015 at 9:47 AM
Andaho
I always thought that the Paragon level scoreboard was the true scoreboard of dedication to playing the game...

Annie and I never miss a 'waking hour' brotherhood tasks refresh to obtain 20/20 tasks complete each day...

But now all those months of dedication and work to get to the top of the ranking board is replaced with the wave of a credit card - Farflier buying many multiple 'daily packs' that included 50 BH tokens :S

Annie, Nix and I were having a good battle over the top 3 spots... but sod competition hey? - just let people buy it instantly?

50 Posts
Link to post - Posted April 7th 2015 at 9:48 AM
Jomale
I agree with you Andaho and know how dedicated you three are at trying to get that spot weekly.

I didn't think buying your success in Paragon would be possible. As far as arena is concerned, P2W would be like buying a "freeze" token to keep other players from fighting in arena when the server resets on Sunday evening so you could secure top spot.

273 Posts
Link to post - Posted April 7th 2015 at 10:29 AM
TsukasaWM
Definitely can't wait to hear the reasons why this isn't P2W.

232 Posts
Link to post - Posted April 7th 2015 at 10:44 AM
Last Edited April 7th 2015 at 10:47 AM
Andaho
Indeed Tsu... but based on David's previous logic, anyone can earn BH tokens with time, so it's completely fair to instantly allow months dedicated playing/work, to be replaced with the wave of a credit card :S

Someone before mentioned having separate scoreboards for big-spenders... yes please! - I play games for a challenge and competition/to be competitive... This kind of P2W ruins all the fun of any competition.

Also, please consider removing Aly from the scoreboards... many times I have heard people complaining that they are number 11, and are annoyed because Aly is up there in the top 10, taking their place, and thus preventing them from getting a flag. - When they know Aly is only up there because she has received and spent loads of free shardium.

232 Posts
Link to post - Posted April 7th 2015 at 11:05 AM
Last Edited April 7th 2015 at 11:11 AM
Andaho
I also feel that the VIP re-speccing has become a HUGE advantage with the addition of heroic difficulty tiers... There are many missions I can only get close to completing by re-speccing multiple times... I imagine that is quite off-putting to players that can't afford/don't wish to buy VIP.

Someone mentioned subscription based? - well VIP kinda is :S - The way it is right now, many missions are effectively 'behind a subscription pay-wall'...

As a suggestion, maybe change the cost of re-speccing to something other than shardium (but you can still retain the re-spec with shardium option)... I know it's been suggested before to have pre-set buttons for multiple different builds - that would work too - maybe VIP could have an extra one... Or, I was thinking that maybe VIP could have the ability to change build mid-fight... but again, that's too big an advantage to VIP.

14 Posts
Link to post - Posted April 8th 2015 at 5:08 PM
MrPT
Ok, so this thread has become pretty much a "why is this game dead or dying" thread, right?

Well, i will mostly talk from personal expereince as to why in 3 short months i have gone from being devoted in game all day chatting and playing and investing real $$ to barely logging in and wouldnt now dream of spending a dime.

1st, yes, its the grind. In the early days the grind was there but it wasnt an outright do this get that reward, rinse repeat daily. Yes you had to grind hot for tokens if you wanted the gear but you didnt have to as the gear wasnt esential to advancement. Yes, you had to grind to find gems, but it wasnt guaranteed and they were so far and few in the right category it was negligible really and a nice surprise when you got them. Same went for MP gear, things were slightly challenging but they never felt impossible, a good varied group could always beat it but the mix of characters didnt matter. Grinding campaigns after 30 wasnt really grinding for brotherhood becuase the missions were random, sure i wished the random timer was quicker but i never minded paying for an odd refresh now and again.
Now, oh god, now, if you want to progress even slightly you must, do a desert run, you must do a forest run, you must do a bounty run, but no more than 1 a day as then there are no powers left to collect. Campaigns, well, ignore bortherhood, do the same few you have unlocked at a high tier, kill enough to get your powers then leave, no point going to completion, you got your frags. Now it is a true grind because you made everything T2 and above god damn impossible without perfect secondary stats for your character, huge gems and luck all thrown together with the perfect mix of characters to run the mp's.

That brings me on to what keiah was saying about finding the people to do the tier with you. I warned you this would happen and hoped to offer a solution before it happened in the thread you said you were monitoring, guess it went ignored, bringing me to the next point,

Ignorance, on launch day of the tiers i was happy and looking forward to a slightly more rewarding challenge so when i entered a solo bounty on heroic T1 and got 1 shotted by the 1st mob every time, well, i dont wish to swear but i did rant at the mod you had in chat as some had managed to complete T1 mp we compared stats and the T1 solo was hitting harder than the T1 mp, i protested, tried to get my point out that it was too tough and somethnig had to be wrong, guess what i was right wasnt i, but no matter how much i tried, all i got was patronised with comments such as, "you need stronger gear", or "aww, hugs". This immediately made alot of players quit, i know it was an error but the damage was done, you need stronger gear but cant get stronger because you cant win!
In general i think you made a right royal cock up releasing all the tiers, i understand that the likes of T6 are designed for after jungle is released and we get alot stronger but you have put something out there that right now seems impossible and who wants to play an impossible game at the hopes that the update will be along "sooner rather than later" the huge jumps of the tiers are a little nuts.

My final nail is that now the game has shifted to p2w quite dramaticaly. I agree, you got alot of defence from me early on, you were this grundbreaking team that gave you speedups but never strength advantages for investing money. Things like clothin were available but not a gamechanger. Now its packs every other day with 1 advantage or another such as socket rods which are basically a myth to the non paying player, and an extra gem is a game changer. I dont know what benefits you talk of in craft hall cause it just seems useless to me, nothing there worth crafting, again great ideas were put forward to you but chose not to listen.

On a final note. There has been a solution to the waiting game segment of what to do when you complete content, many solutions but 1 that recurs alot. Live pvp action. Your arena sucks, give us an interserver championship, guild battles or any of the 100 ways to pitch player against player, you dont have to put out insane mobs to give us a diverse challenge the players are always changing and a challenge all on their own.

You need to make money, then listen to your customers, go back, read the suggestion threads, listen in game to what we say without patronising us cause seriously as the OP said, right now, for me you are doing the exact opposite to why we loved this game