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Codename Entertainment Forums > Legacy Games > Mystic Guardians > Feature Requests/Suggestions > limit the use of items on PVP
limit the use of items on PVP
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339 Posts
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- Posted February 27th 2012 at 2:15 PM
Kite_samaLast Edited February 27th 2012 at 2:29 PM like the tittle said it, and dont let people use revive, that will only prolong te battle and is way too annoying to have to beat a guardian that was already beated down.
P.D: the way it is now, is for the people who buy more JB get TT and use them to buy pots and other things, thats the kind of people that would win in the PVP right now, in the end, you guys finished making something i was expecting, making a premature release of a great option, but didnt make equal or worth even, the reward is a H. Fengal, why would i want another H. fengal if i already have 2. too bad but this release isnt as good as it should be. one more thing, the spend of energy to get 80 points in the arena is of 400 energy total only if you win 40 consecutive battles, thats not worth, is too much energy only to get so little points, put it in 5 energy and not 10 energy, at least people can fight more battles. |
187 Posts
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- Posted February 27th 2012 at 2:27 PM
Adam Thinesor how about how people can keep switching their guys out? there needs to be a limit on that as well. otherwise people are going to get sick of this release in a hurry
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39 Posts
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- Posted February 27th 2012 at 2:28 PM
Arthoo LightbrinLast Edited February 27th 2012 at 2:28 PM If I might add this,
80 points to get the top prize a week.. 2 Battle points if u win, that would mean 40 battles at 10 energy each.. 400 energies??? in a week? level cap is 10 (49 energies) and 25 friends means 50 energies refill for me .. so .. each day i get 9 battles.. 9 battles times 7 days is 49 battles.. wow .. i must not lose more than 9 battles.. need to change how pvp system works.. it just too much work and not fair enough imo sorry for grammer mistakes.. i am not english majored smile thank u |
39 Posts
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- Posted February 27th 2012 at 2:30 PM
Arthoo LightbrinCarlos edited his post.. so ignore mine lol
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339 Posts
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- Posted February 27th 2012 at 2:35 PM
Kite_samaactually arthoo, you made the point more clear than mine, i like the way you put it :D, is more real, how are we supposed to win 40 battles if in a week we can only fight 49 battles, thats just stupid, and besides, how are we supposed to challenge someone that use scrolls in PVP, you guys should limit the use of some items in PVP, if you care for all players, you guys should consider the ones that cant or wont spend real money and make a PVP arena for everyone and not only for the ones that spend money, but if you only care for money go ahead and tell me now so i quit playing your games once and for all.
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39 Posts
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- Posted February 27th 2012 at 2:42 PM
Arthoo Lightbrinyeah I understand.. they need to fix the system.. I had 4 guardians.. lvl 14 16 17 16
and i was matched with someone who had 17 10 10 11 ... and i do agree with you that they should limit battles.. reduce energy used for pvping.. im sure there will be more to change and fix.. im starting to lose interest in pvp.. one... too much energy used.. battles are not fair.. no fun ... people using items to get the upper hand.. no fun again.. not enough xp gained.. forget about it.. and the top prize?? Heroic Fengal? just got him so.. why pvp? |
7 Posts
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- Posted February 27th 2012 at 2:52 PM
Alberto 'Alex' Grajalesi agree about the prizes they should make it like a starter or one of the rare gaurdains like flizzard, squiddy, or orkid or the trainer token guardians not h. feng becuase everyone by now should have him. they should drop the battles to 5 engery and kinda evenly match people up.
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146 Posts
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- Posted February 27th 2012 at 2:53 PM
Mania Gowcmon guys, we knew this was new to the game and it would have alot of issues about it
but i can tell there needs to be limitations if people keep switching only, after 4 minutes there is a draw. only 1 of each pot per fight. limit energy used, you need 5 energy to do a battle, inside it you wont loose any. (room for strategy) critical hits seems bad for PvP while they are great on environment, they wont be as good here. explanation on how speed works, its really shaky i can get double turns on the same fight (not battle) alot of times, you should be only able to do 2 attacks on a row if your foe changed and yours was quicker |
30 Posts
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- Posted February 27th 2012 at 2:55 PM
Ken WallingYou let people use revive potions in PvP? Really? The prizes are way under the effort involved as well. If you recharge 1 energy every 5 minutes it takes 34 hours of energy refill for 40 battles (ignoring cookies and potions) and that is if you don't ever lose for those with 7.5 minute refills this become 50 hours.
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339 Posts
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- Posted February 27th 2012 at 2:57 PM
Kite_samai hate to said it like this, but is a complete disaster this release, next time ask people opinions and dont just do what you guys want to, a really great feature blown away for releasing it just to give people something to do u_u
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886 Posts
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- Posted February 27th 2012 at 2:58 PM
David Whittaker (CNE Dev)Hi Mania,
We are adding limits to items and switches, they will probably be up inside an hour. The battles are not turn based. They are round based. Each round you pick an action and your opponent picks an action. The speed of your action is determined as Your Monster Speed + Ability Speed the speed of their action is determined the same way and the action with the highest speed goes first. -David |
Post by Alberto 'Alex' Grajales deleted February 27th 2012 at 2:59 PM | |
16 Posts
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- Posted February 27th 2012 at 3:02 PM
Carole RileyIt strikes me that as pvp is set up now the person who starts the battle has a very distinct advantage. The second combatant doesn't stand a chance. Sorry, I was looking forward to this but it is not for me. Forget it!
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886 Posts
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- Posted February 27th 2012 at 3:08 PM
David Whittaker (CNE Dev)Hi Carole,
As I said just above: The battles are not turn based. They are round based. Each round you pick an action and your opponent picks an action. The speed of your action is determined as Your Monster Speed + Ability Speed the speed of their action is determined the same way and the action with the highest speed goes first. So the player who starts the battle has no advantage. |
146 Posts
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- Posted February 27th 2012 at 3:10 PM
Mania Gowhi David,
thats great to hear, i know my share when it comes to PvP due to other fb games and its great to see the devs here hear our opinions. just a little suggestion you should lower a little the energy to enter to 5 or boost the reward for 5 points it really seems alot of energy for only 2/1 points :(. seems 40 battles per week (counting you can even win 40 in a row) its alot for the energy the game is asking, it should be for 5, 10, 15 and 20 wins (40 points if you will). and i find myself unable to get a battle due to having 3 creatures level 26, i know its based on best level, but it isnt easy to find anyone with level 26 yet, and sometimes there wont be people online on your levels, i´d like to suggest adding NCP (computer) basically they do the same as a trainer does, this would be the game answer if there wasnt any player around when you join and make sure revives are out of the battles :) just curiosity since im really new to the game the 2 new creatures were released already? if yes where can i find them thank you for your time |
886 Posts
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- Posted February 27th 2012 at 3:15 PM
David Whittaker (CNE Dev)Hi Mania,
We will pay attention to the point goals that players are reaching this week and adjust accordingly. It is much easier for us to adjust down if we make it too hard, rather than adjust up if it is too easy. I will put some thought into adding arena AI players for players who can't find an opponent. What 2 new creatures are you referring to? -David |
146 Posts
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- Posted February 27th 2012 at 3:28 PM
Mania Gowhi David,
I understand where your comming from, seeing how it goes this week you can set it in the mid point of the battles and get a score acordingly, on other games i played in this genre was 20 wins to get all the prizes and sometimes seemed much, i like to play PvP when i feel like it more than to get the prizes, resulting some weeks i do much less fights than others and if it was final, 40 seemed too much battles. AI is always a good call, since as i mentioned, not always we will find players on same levels, if it the PvP had a requirement of level 20 only (example) there would always be oponents for that only level, if its range its from 1-max level there will be alot of times we wont be able to reach a player with the same requirements. about the new creatures im talking about my 2 future adition to my team Bhadington and Psilo, there was a release today on them? locations would be apreciated or Add to the Guardians Data their main spawn places and their evolve levels that would be a great update indeed |
886 Posts
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- Posted February 27th 2012 at 3:30 PM
David Whittaker (CNE Dev)Hi Mania,
Bhadington and Psilo are not available to capture yet, I am not sure when we are adding them. Anyone who said it was today was guessing (incorrectly) |
30 Posts
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- Posted February 27th 2012 at 3:30 PM
Ken WallingI think that if you flee from a PvP battle your opponent should be awarded everything they would normally get if they had beaten all 4 of your Guardians. Spending 10 energy for an opponent to flee the first round and you get just 2 Bp and nothing else.
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146 Posts
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- Posted February 27th 2012 at 3:37 PM
Mania Gowmy bad, i thought they had some font to back it up, so i did believe it was today
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