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Codename Entertainment Forums > Crusaders of the Lost Idols > Feature Requests/Suggestions > Please make some change for "Upgrade Them All" button or Eiralon abilities.
Please make some change for "Upgrade Them All" button or Eiralon abilities.
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97 Posts |
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- Posted July 5th 2017 at 10:58 PM
BazilusLast Edited July 8th 2017 at 9:44 AM Would be great to remove "Sacrifice" and "Ritual" upgrade abilities from "Upgrade Them All" button. This abilities damaging your Eiralon and using the "Upgrade Them All" button inconvenient when you run without healer.
Also sometimes helps do not use abilitie on Bubba "Synchronized Swimming" for getting little "gold found" bonus, but not so critical as abilities on Eiralon. Maybe option for turn off choosed abilities? |
301 Posts |
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- Posted July 7th 2017 at 3:58 AM
VingummiWhats the point of running Eiralon without those?
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859 Posts |
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- Posted July 7th 2017 at 4:52 AM
AndreasYou would potentially need to list all available abilities and extend this for every crusader you have unlocked to make every player happy. Then, the game would need to check your choices and incorporate this in its calculation everytime you hit the button. Something which already takes a second or two and will likely triple or quadruple that time.
From my perspective, this is hardly feasible from a UI-point of view and will result in the game running considerably slower than right now. |
97 Posts |
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- Posted July 7th 2017 at 6:01 AM
BazilusLast Edited July 7th 2017 at 6:06 AM @Andreas
Not really needs others, but this 2 abilities unique because they damages his owner. And after you buy them, you automatically restricting use Eiralon. He need 2 slots in formation for survival. @Wingummi I using Eiralon as damage dealer, from 23 slot and have buffs. Point in exchange the healer for possible damage buff. |
97 Posts |
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- Posted July 7th 2017 at 7:45 AM
BazilusOne more variant. Abilities work till Eiralon down to 1% of total hit points, but not killing owner, just loose they power. This is more correct for crusader.
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781 Posts |
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- Posted July 7th 2017 at 11:33 AM
AnimenutI use Bubba for his gold find until DPS is necessary, and the way I handle not buying all his abilities at once is by leveling all my crusaders to the necessary levels for all their abilities to be purchasable, going back to Bubba's slot, switching him out for Artaxes, clicking "Buy all abilities", and then clicking whichever saved formation button I'm going to use. Since "Buy all abilities" only affects crusaders currently shown on the bench, Bubba remains with only Splish Splash bought. Just do this same process, but with switching Eiralon out for Greyskull before clicking the buy-all button.
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97 Posts |
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- Posted July 8th 2017 at 5:14 AM
BazilusLast Edited July 8th 2017 at 5:16 AM @Animenut
Thank, but i written this suggestion because tired of this process. And if you made mistake with Eiralon and purchased abilities, he starts die in 2 seconds without good healer. Situation with Bubba not so critical. |
171 Posts |
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- Posted July 8th 2017 at 8:09 AM
KameRoseI think the more feasible option would be the ability to 'return' or turn off a certain ability.
Something like control click turns off an upgrade and shift click turns it back on. |
130 Posts |
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- Posted July 16th 2017 at 7:37 AM
AzamagonAs Bazilus and Amanda both suggest: The ability to turn off any learnt ability (via shift-click or ctrl-click) would be a tremendous QoL-boost. The "Upgrade Them All"-button talent shouldn't require such micromanaging to make sure you don't ruin your strategies.
Speaking specifically of Eiralon, he is a strong buffer, even if only Sacrifice is learnt (skipping Ritual). Ritual is very positioning-reliant (both for himself, your healers and your DPSer), so the ability to turn off abilities would be extremely useful for him. But this extends to quite a lot of abilities: * Aggro and deaggro abilities (like Thalia's Lightning Rod) * Eiralon's powers, as already mentioned * Bubba's power vs goldgain, as already mentioned * Pete's Bad Joke with chicken legendary (and no shoe legendary), with only the chicken legendary, learning his main ability is detrimental to your DPS * Passive abilities with cooldown, like "Shot"-abilites (Arachnobuddy's Web Blast etc), it can be useful to hold them off briefly, for more strategic / optimal multi-use, to make sure they hit more enemies in each blast for example. There's probably more, but there's more than enough reason to implement this. |
23 Posts |
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- Posted July 19th 2017 at 2:27 PM
TyroneAgree that "Upgrade them All" can easily turn into as much of a hindrance as help. I quite like the idea of being able to turn off abilities, just clicking on a bought ability should be able to toggle and wouldn't require any changes to the UI.
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