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Patch Notes - 12/19/2014 - Class Balance Fixes

273 Posts
Link to post - Posted December 22nd 2014 at 3:03 PM
TsukasaWM
That said though I'd much rather just have auto attack. Thinking about it AI would be pointless because we'd still have to babysit it. I don't see the issue with keeping AA. If the more interactive stuff is fun people will do that over AA anyway. There's no real harm to keeping it for those that want it, and I think its a huge factor in keeping some of the more casual players involved who either don't want or don't have the time or effort to put into making the best build possible.

232 Posts
Link to post - Posted December 22nd 2014 at 3:40 PM
Andaho
I'm with you Tsu :)

Browser games are supposed to be casual and relaxed... if I wanted to play a similar all action complex game, I'd play something like WoW.

793 Posts
Link to post - Posted December 22nd 2014 at 3:40 PM
Justin Stocks (CNE Dev)
The problem with AA as it stood before the balance changes is that it was actually better than most other builds -- specifically it was better than an equivalent number of skill points in the Fireball skill. When players would ask in world chat what the best build was, the response would always be 10 health, 10 str/dex/int, 10 auto. It's still a "viable" build if you don't care about doing the most amount of damage you can, as the scaling was only nerfed by about 10% at 10 skill points. If we put in an AI, then 10 pts in Fireball in "AFK mode" would get you actually a little bit more DPS than 10 pts in auto used to, assuming the AI is configured to always try to use skills.

232 Posts
Link to post - Posted December 22nd 2014 at 3:50 PM
Last Edited December 22nd 2014 at 3:51 PM
Andaho
Thanks for still reading our comments Justin :)

I actually still feel that my auto attack is below that of rangers by a long way...

As another example, not using Defiar anymore... Annie just played the xmas event with Yass... He was hitting snowmen for 9200, and Annie could only hit them for 7400... I dunno how far ahead in the game Yass is... but Annie and I, playing this game multiple hours every day, believe we should be able to compete with that damage.

EDIT/UPDATE:

Yes he was using magic arrow btw... but if we use fireball it doesn't do anything near that much extra damage.

3 Posts
Link to post - Posted December 22nd 2014 at 4:15 PM
Skyline
Why flame laser and piercing arrow hits so much and impale is so weak? Anyone cares about warriors or is just all about rangers and wizards?

92 Posts
Link to post - Posted December 22nd 2014 at 4:34 PM
Defiar
Andaho - I would recommend doing what I did in the past if you want to actually compare wizards and rangers or warriors or whatever. The last time I did a comparison, I provided pages of info the devs comparing your stats to mine, showed mine were higher in most categories, but yet you were still hitting for more and had more HP at the time.

The devs made their changes based on comparable models where they could set all the standards the same in terms of the stats. There are many many variables with player characters, gear, shards, etc.

793 Posts
Link to post - Posted December 22nd 2014 at 4:41 PM
Justin Stocks (CNE Dev)
Skyline - Impale should be hitting for similar numbers to Flame Laser and Piercing Arrow (assuming equivalent gear and stats) since this balance patch. At similar gear and upgrade levels, the first five combat skills for each class are all within a few percentage points of each other in terms of potential damage.

232 Posts
Link to post - Posted December 22nd 2014 at 5:02 PM
Andaho
Defiar: "There are many many variables with player characters, gear, shards, etc."

Yeah, I realise that... and it seems all those additional variables, that are not easy to compare, is what is giving rangers that extra damage.... all the variables I went into here: http://forum.codenameentertainment.com/?thread_id=9974&page=2#51631

So my variables are comparing you and Yass to myself :P

If Justin says the gear should be rolled as class-specific... and that ranger AP+AD should be equal to a warrior or wizard's AD or AP, then how come you (and presumably Yass as well, since I saw him hitting magic arrow for a combined damage of 9200) have more than +1000 combined AP+AD than my AP?

I don't mean to sound like I'm bragging, but as you used me as your alpha wizard in your comparison, I do tend to believe myself or Annie are the strongest wizards in the game :P

273 Posts
Link to post - Posted December 22nd 2014 at 6:10 PM
TsukasaWM
"The problem with AA as it stood before the balance changes is that it was actually better than most other builds -- specifically it was better than an equivalent number of skill points in the Fireball skill. When players would ask in world chat what the best build was, the response would always be 10 health, 10 str/dex/int, 10 auto. It's still a "viable" build if you don't care about doing the most amount of damage you can, as the scaling was only nerfed by about 10% at 10 skill points. If we put in an AI, then 10 pts in Fireball in "AFK mode" would get you actually a little bit more DPS than 10 pts in auto used to, assuming the AI is configured to always try to use skills."

Right, I'm not saying it's completely ruined at this point. My concern is that AA will continue to be weakened over time as new skills get added. To be it's not a concern of whether it's the best build in the game or not. I can completely agree that someone using a interactive build should be able to do better then someone using an AA build, I think that's fair as they're doing more work during battle. At the same time, let think about this from a different angle. Lets say I've trying to do everything I can in a average day, so for the sake of example lets say.

6 missions ~5 mins a mission = 30mins
5 MP ~10 mins each - 50mins
20 battles + CD ~ 60mins
HoT - 6 bosses run through, lets assume we revive once ~10mins

Just from that we're already at ~2.5 hrs a day, and that's not adding in time for buildings, cooldowns, breaks, crafting, enchanting, mining, selling stuff, just hanging out in chat, etc. So really you're probably closer to ~3 hrs a day, and that's assuming no refreshing, lag, crashing, etc.

For someone playing the game on the side while having a viable AA class is HUGE. You're talking about a game that requires about a 21hr a week commitment to stay on top of things. I can't speak for other players, but as someone whose done all that pretty much every day since alpha there's no way I could have without the strength AA had. Forcing me away from AA doesn't make me want to put more effort into the game, it does the exact opposite because it means I have to put full focus into what I'm doing.

Could we go with an AI solution? Sure, other games have done it. I'm also no longer playing those games because the AI was more frustration then it was worth. I think adding things to make the game more interactive is a great idea, and is needed in the long run. I think trying to get the classes balanced is huge as well.

I however think nerfing AA is the wrong approach for this type of game. Additionally I think an AI is an over-complicated solution to the issue at hand. My suggestion would be to do something different based around having multiple classes, for example.

We have Warrior, Mage, Ranger. Each of those should have a type of build based around a different aspect, so PVE, PVP, HoT, World Boss, AA

PVE - A build focused more on AOE skills and more usefull for campaign missions
PVP - A build focused on skills that are more useful for arena matches
HoT - A build focused on skills that would be low cost for the HoT
WB - For when they're finally added
AA - A general, all-around build while not really weak in anything doesn't really excel in anything much either.

That would give players a decent variety of builds to choose from. I feel it would require us to be able to have additional skill set slots that we can switch between with some limitations. These could be unlocked either via shardium or different milestones based around build types, like the PVE slot could be the starting one, PVP could be win "X" number of matches, HoT could be in the store, WB could be for participating in "X" number of WB matches, AA could be something like hit "X" level or something.

Rather then putting the time in an AI that I think ultimately no one is going to be happy with and a ton of work you can instead focus on making these different aspects of the game more focuses around their types of builds. Meaning, someone could AA for the campaign, but it's going to get a bit boring, they could AA in HoT but won't probably get as far compared to if they switched to an HoT build. They could AA for PVP but are going to have a hard time getting higher then a certain rank once people start using PVP based builds, etc. These would all be situations where someone could complete all their daily tasks using AA, but the tradeoff is that 1) it's going to be more boring then the more specific builds, 2)While it's still possible to finish Arena/Missions/HoT each day because an AA won't excel in those areas it may require the need for more potions from the store, or more upgrades in the university or better equipment, versus someone with the build for that aspect who had the advantage of not having to buy all that stuff.

I guess the tl:dr here, is AA is a huge benefit to those that don't have as much time to focus on the game and potentially taking that away from them isn't going to make them want to play the game more, it's going to do the opposite in my experience. I really think it should be left as a fairly viable build, and the game itself should be designed around encouraging people to try new builds for different parts of the game, rather then try to force them away from a particular skill set. If done correctly they'll feel encouraged to switch from AA to something else anyway.

232 Posts
Link to post - Posted December 22nd 2014 at 7:04 PM
Andaho
I was going to edit my previous post, but I didn't want it getting missed...

Yass just came online (he wasn't online earlier for me to check when I went looking), and I see he has an AP+AD of a massive 8300!

And he has only 4 epic items compared to mine and annie's 5 :S

23 Posts
Link to post - Posted December 22nd 2014 at 7:46 PM
Eliza Bennet
I'm still not clear on why the wizard's firestorm was nerfed. I've upgraded my firestorm to level 5, and it does less damage than it used to at level 1. Which kind of sucks.

92 Posts
Link to post - Posted December 23rd 2014 at 8:03 AM
Defiar
Just going to throw this out there. The AA build was what wizards and warriors did. Magic Arrow at 9 points was better than AA at 10 points so rangers that wanted to do the most damage possible always went Magic Arrow.

I can't believe we have this gigantic book of skills to use and people are complaining because they DON'T want to use them. I was pissed when I felt like I couldn't do anything other than just MA. Even better was when the server essentially laughed at me for using Piercing Arrow, soloing the desert in under 400, just because I had low HP in an arena where anyone in the top 20 can beat anyone in the top 20.

If you want to be lazy like VDBai was as a ranger, use your AA. But come on, in what world does it make sense that the easiest way out is the best? Even more amusing to me is that the wizards complaining about the AA can still run heroic missions with AA without flinching. It just isn't popping your 8k hits.

232 Posts
Link to post - Posted December 23rd 2014 at 8:15 AM
Andaho
But Def... My argument is sound...

If I use fireball (equivalent to your magic arrow), I do much less damage than an equivalent ranger using magic arrow...

If I use fireball, and a ranger uses AA, I still do considerably less damage than the equivalent ranger.

If we both use AA, the ranger still does considerably more damage...

It's the same for warrior vs ranger... The Rangers are absolutely, without question, the OP class now... Simply because the items that we all find, give you more AP+AD than our AP or AD alone.

It's all stemming from the ranger's AP+AD always being higher than a warrior or wizard's AD or AP due to the item stats/gems.

273 Posts
Link to post - Posted December 23rd 2014 at 8:24 AM
TsukasaWM
"I can't believe we have this gigantic book of skills to use and people are complaining because they DON'T want to use them."

Because the majority of them aren't worth the number of points you need to put into them for them to be effective. With the way points work you can pretty much have either 1 strong skill or 2 middle strength skills. Either you go AOE and do something like Fireball and Firestorm, or you go single target based in which case you went AA. The point is we have no where near enough skill points to even consider using a more mixed build.

"If you want to be lazy like VDBai was as a ranger, use your AA. But come on, in what world does it make sense that the easiest way out is the best? Even more amusing to me is that the wizards complaining about the AA can still run heroic missions with AA without flinching. It just isn't popping your 8k hits."

I don't know why you're taking the whole thing so personally, but then again I don't pay attention to the chat so whatever. I don't know what all this personal drama going on between certain members and guilds is, I don't really care either. Don't drag it into what should ideally be a mature discussion.

Besides, who cares if it's easy? Spoiler alert people enjoy playing the game in different ways. You obviously want a challenge so you you tried doing different classes. That's awesome. There's also many people who just want to play the game and have fun, if they want an easier build that allows them to do that there's nothing wrong with that. Either they have fun, in which case mission accomplished, or they get bored and decide to try a more challenging build.

92 Posts
Link to post - Posted December 23rd 2014 at 9:07 AM
Defiar
Justin - Did a lot of discussing with Andaho today on this topic. It is oviously hard for us to compare the way you guys can with ability to just build characters. However, we were able to pick up on a number of areas where I build more AP/AD combo than he does for his AP. The points on gear with AP and AD being of benefit for ranger seemed moot because he actually had much more AP in that area than I did combo.

However, univ and skill tower are areas where rangers can exceed both due to ability to use both. I suppose that piece could be fixed my just combining them or making them count as half for rangers (unless they already do). But that only accounts for 120 difference in damage.

Maybe it is worth just taking a glance at if there are any areas causing an error unless you have run the damage numbers side-by-side and they are acting as you intended.

91 Posts
Link to post - Posted December 23rd 2014 at 9:18 AM
shikitenshi
I would never use AI. it's obvious what's happening when AI runs the show from arena, even strong players can lose to other more weak , right ? :) and I'm sure one more thing added there it would make us lag and crash twice more.
as for the warrior , wizard and ranger attack being basically the same I'm sorry but it's not true. we don't have the exact same number of gems or equipment bonuses on 2 players so we can actually compare but if 2 players who started playing on the same time , bought ( or not bought ) the same starter packs, played about the same amounts of multiplayer and HOT missions, maxed their skills in university and guild have not the same damage then your maths don't work in real life (the game would be real life here :P). and they don't , if wizard's damage is about 7000 and ranger 8000 warrior is somewhere around 6000 .still cinderella of the game

52 Posts
Link to post - Posted December 23rd 2014 at 9:33 AM
Annie
I did arena using Fireball. Such a breath-taking input from me bashing the '1' key! I had so much fun! *she says sarcastically*

232 Posts
Link to post - Posted December 23rd 2014 at 9:51 AM
Last Edited December 23rd 2014 at 10:21 AM
Andaho
I feel I've said everything I can on the subject, so I'm going to make this my last post here...

As a competitive player, I'm annoyed and unhappy...

Somehow, with all the little variables that add up, a ranger that has put as much effort into the game as an equivalent wizard or warrior, seems to have an unfair advantage with auto-attack or magic arrow. - At the top end of the rangers vs wizards, the difference in damage appears to be an obscenely massive !*!*!*!*25%*!*!*!*!

On top of that... With the ranger skill set, and the right tactics, a ranger can kill the troll daily (as Defiar does). - Having spent shardium experimenting on the troll with different builds, I conclude that the best tactic against him is 10/10/10 with fireball, and victory is only possible with incredible luck! - When a ranger might kill the troll 9/10 times, a wizard could probably kill him 1/50 times!... And as we all get stronger, the 'hidden' advantages towards rangers will grow larger.

It's most depressing to know that the top rangers are getting an extra 5 HoT tokens every day, to slowly give them an even higher advantage!

Before the balance changes, Rangers had the disadvantage with auto attack, but an advantage with skills... Now the Wizards have a disadvantage with auto-attack AND skills! - it's swung waaaaaaay too far the other way, and I believe that rangers are now more OP than wizards ever were (at least they definitely are at my progress through the game - perhaps less so at lower progress).

I believe all classes should be able to do around the same auto-attack damage. Not a massive 25% difference!

I'm imagining that the balances before, you might have done based around an average level 50 player... Now you've done balances around an average level 25-30 without epics? - I think it was better balanced before the changes!

92 Posts
Link to post - Posted December 23rd 2014 at 12:24 PM
Defiar
I wouldn't go as far as Andaho indicates. Warriors were broken and you could not possibly keep up with wizzes as was demonstrated by my higher stats than Andaho but being far outdamaged and me having less HP as well.

I think the balancing went a long way for helping a lot of players and all of a sudden, it isn't 9 out of top 10 people in arena being wizards now. The classes of people beating the troll are more equivalent as well.

92 Posts
Link to post - Posted December 23rd 2014 at 12:24 PM
Defiar
I wouldn't go as far as Andaho indicates. Warriors were broken and you could not possibly keep up with wizzes as was demonstrated by my higher stats than Andaho but being far outdamaged and me having less HP as well.

I think the balancing went a long way for helping a lot of players and all of a sudden, it isn't 9 out of top 10 people in arena being wizards now. The classes of people beating the troll are more equivalent as well.