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Codename Entertainment
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General Concerns

40 Posts
Link to post - Posted June 27th 2015 at 1:54 AM
dansonage
Back to the P2W issue. Up to this point the devs have been saying that everything the put on sale are Pay to Skip as it is all obtainable through gameplay, and as such free players can compete, I have defended this as I agreed. However recently we are starting to see premium items appear in game that cannot be earned through gameplay. the two that jump to mind are the Stick of truth trinket, and the recent epic shardicorn pet. This is diverting from the play to skip model that has been set out and it is beginning to worry me.

25 Posts
Link to post - Posted June 29th 2015 at 6:06 AM
Chrismaz
I don't know how far behind i am.. Just read through this whole discussion (all 3 pages) I have no problems with T4, kill all enemies in 1 hit, T5 in the other had is what i used to farm before.. I need shitloads of luck there now.. But you did raise the frag drops so i actually don't loose any frags by doing T4 runs.

What my biggest concerns are right now, and as someone mentioned earlier - What is the point in having T6 if no one can ever beat it with the gear we have now? What, we gonna gear us up to full T6 and still farm T5 runs while we wait another 8 months for a new content? Get the legendary gear up, or give us something that makes us stronger so we can progress already..

I got 2 extremely good suggestions to that - HoT Multiplayer runs! (As i mentioned in another thread long time ago) and daily/weekly events (Battlegrounds, World boss, Guild battles etc.)

If it is too hard or takes months to make new MPs for the legendary, just put your regular mobs and make them bosses in that HoT MP, you don't need extremly overpowered final fantasy lookalike bosses. Each level makes it harder and the HoT MP tokens gives us the chance to buy legendary items and in the end will give us the chance to beat T6.

As Dansonage mentioned - If you simply keep putting packs up for paying players and nothing for the free players and really think that paying players will end up beating T6 in the end, ur wrong. You will loose ur free players and in the end u'll loose paying players too for not giving us any real progress but just crap trinkets and pets that gives us like 1k more BR in total.
Post by Chrismaz deleted June 29th 2015 at 6:07 AM

25 Posts
Link to post - Posted June 29th 2015 at 6:14 AM
Chrismaz
Sorry i got another concern - EVERYTHING in the game gained shitloads of more HP, except fooooor our companions.. That sucks a bit.. You should have given them the same amount of hp so they can survive atleast a hit like they did when i ran T4..
But all they gained was like 3-5k hp from lvl 30-45.

886 Posts
Link to post - Posted June 29th 2015 at 11:32 AM
David Whittaker (CNE Dev)
Hi Dansonage,

I'm not really sure that a few small trinket bonuses are something to get overly worried about. There will be a lot more ways to get pets in the future including epic ones with similar or greater stats. We do plan to sell pets with unique appearances - doing so isn't P2W.

Chrismaz - T6 is just a wall. I have mentioned it before, but it may as well not actually be there.

A HoT multiplayer is an idea we like, we have discussed it before. Its not currently on our roadmap, but it is something we would like to eventually do.

We are splitting the new content into 5 level increments, so the new content will be out a lot sooner than you might think.

-David

3 Posts
Link to post - Posted June 29th 2015 at 11:58 AM
Siske
Here's one of my biggest problems with the game: skill respec cooldown.

Having a 7 day cooldown each time you want to respec is making the game worse. Do you know why new players always complain about monsters being too powerfull? It's because their skill builds are awful and they are too scared to respec.

As a pretty strong player I have to keep my build like it is without ever experimenting or else I have to spend an entire week with a bad build.

Can you please change this so that people can have more fun with the game? This "feature" only makes the game less fun to play, thanks.

886 Posts
Link to post - Posted June 29th 2015 at 1:28 PM
David Whittaker (CNE Dev)
Hi Siske,

We should have some changes around skill specs coming out later this week.

-David

9 Posts
Link to post - Posted July 1st 2015 at 8:06 AM
SanaTex
David, could you take a look at jungle mission "A village under siege".
Actually quite hard on T1, and impossible in T2 for my wizard.
I do T4 forest/deserts, and T5 forest/desert mp's.
Even the non wave battles are really hard for a wizz. (T1)
T2 cant get past multi wave, barely killing first wave.
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