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Upcoming Changes

232 Posts
Link to post - Posted March 12th 2015 at 9:56 AM
Andaho
I've been busy all day, but finally got the chance to read through this thread...

Overall, I can say I'm very excited about the upcoming features! And David, thanks for so many explanations in replies to so many questions :)

But I'm really not liking the character balance...

I'd like to build the character I want, with the skills I want. I'd like to be able to have the same skills as other classes, but as a wizard. While I completely understand your desire to have differences between the classes, I feel that every balance change has swung heavily in one class' favour. - None of the balances appear to represent the natural ability rangers have of being able to benefit from AD and/or AP on items, all gem types and university+skilltower double points from AP+AD.

I'd like to see all classes being able to choose between using AD or AP, and to use any class skill. Someone has previously suggested replacing the skill book with a skill-tree... that would work well with an option to specialise your character in AP or AD.

Perhaps if each class could choose a 'speciality' at the start of the skill tree... e.g. battle mage, ninja, sharpshooter etc... that wouldn't reset with a normal 'skills reset', but required shardium and/or a large number of university points to re-pick... maybe a stupidly high cost of 2500 shardium to re-pick without university points, but a normal cost of 100 shardium + 100k university points?

But, the bottom line... The intended effect of the players being less bored because of character differences, is having the opposite effect... we get frustrated that we lack skills of the other classes when they are overpowered. - My proposed solution would eliminate that, and give players a lot more they can do with their character.

5 Posts
Link to post - Posted March 12th 2015 at 10:05 AM
Sparky13/13mef
Dave: if u think BR is too heavily effected by the Health component, u might consider that u have created that situation by making (at least for wizards) Endurance gems much more available than the almost non-existent Intelligence gems. Several warriors have said that getting 50% Strength gems is common; not so for INT gems. It is almost impossible to appreciably upgrade damage stats. Endurance/health is just about the only way mid-lev wizards have to upgrad BR.

221 Posts
Link to post - Posted March 12th 2015 at 10:13 AM
Elharith
I really like Andaho's suggestion about the skill tree. I've always leaned towards being a battle mage, with diverse skills, and the present configuration makes me a very weak partner in collaboration with warriors and rangers.

I also agree with Sparky13's comment about the scarcity of INT gems. While I realize that the drops are skewed to not get the ones you can use, I get so many strength gems that I have managed to build 4 square ones... as a wizard! (?!?!)

5 Posts
Link to post - Posted March 12th 2015 at 12:57 PM
iikuuk
David: Im just here to say thank you instead of suggesting something different.

Sparky: I disagree, as a warrior I have more INT gems than anything else, and STR is the least I have.

886 Posts
Link to post - Posted March 12th 2015 at 1:04 PM
David Whittaker (CNE Dev)
Hi Yackamary,

The new cap will be 45.

Hi Andaho,

While off topic to this discussion thread - Class balancing is challenging when the class skills are asymmetrical. It needs an in depth review to measure how the differences are actually manifesting in normal play. It is something we will have to do repeatedly throughout the life of the game. Classes having their own skills instead of sharing the same skills is a design choice for the game. It is common for this type of game and it plays a certain way. I encourage players to use there other slots to play all three of the character classes and see which they enjoy most.

Our focus right now is on getting the Jungle ready and out. So the features we are focused on right now are the ones that help make that a reality. Class balance is going to be an ongoing discussion one I can't dedicate a lot of time to right now without holding up the other features.

-David

232 Posts
Link to post - Posted March 12th 2015 at 1:20 PM
Andaho
Just wanted to make sure you weren't forgetting about it :D

886 Posts
Link to post - Posted March 12th 2015 at 1:23 PM
David Whittaker (CNE Dev)
Nope haven't forgotten!

14 Posts
Link to post - Posted March 12th 2015 at 2:21 PM
MrPT
Thanks for posting the new level cap, i am assuming that all buildings and related locked levels are also going to increase to this new cap level including university skills and enchant levels.

Is there going to be any increase in guild level with the update?
Also as the current max level30 enchant already has a very low chance, are the odds going to improve at all above the current 5%, ie with blacksmith upgrade level or player level.

40 Posts
Link to post - Posted March 12th 2015 at 3:48 PM
dansonage
MrPT, with respect to enchant levels, the higher the player level the better your enchant chances. At least that is the way it is now.
Post by dansonage deleted March 12th 2015 at 3:49 PM

5 Posts
Link to post - Posted March 13th 2015 at 1:56 PM
jmyster69
sounds like some good things are coming but instead of being able to upgrade the epic gear further maybe you could introduce Exotic items which are better than Epic gear and able to upgrade the secondary stats but need specific items for those? just an idea but im looking forward to the new update :)

9 Posts
Link to post - Posted March 17th 2015 at 7:47 AM
Yackamary
Sorry to bother you David, But is there a Confirmed date/time for the Jungle shards update?

886 Posts
Link to post - Posted March 17th 2015 at 7:54 AM
Last Edited March 17th 2015 at 7:54 AM
David Whittaker (CNE Dev)
No, first we will be getting these changes in, as we are balancing the Jungle around them. Then there are a few more system adjustments we plan to make, and shortly after that we should be ready for the Jungle.

221 Posts
Link to post - Posted March 17th 2015 at 8:11 AM
Elharith
A fellow player, Geoff, and I had a discussion about slotting rods last night. He suggested (and I hope he posts the full suggestion here soon) that it would be nice, given the scarcity of current drops, that slotting rod *parts* be created that would drop at a higher rate than the complete rod, and folks could craft slotting rods similar to our ability to craft square and higher gems and/or high quality luck runes. Consider this a "second the motion" to whenever he gets around to posting the fully thought-out proposal.

9 Posts
Link to post - Posted March 17th 2015 at 8:20 AM
Yackamary
David, will an update that allows the consumption of Scraps being released this week? I only ask because this material type is consuming over Half of my inventory, and it would be a complete waste to simply sell it for 10k gold.

2 Posts
Link to post - Posted March 18th 2015 at 2:40 PM
Last Edited March 18th 2015 at 2:41 PM
Gruub
Just an idea, for the future. It would be interesting if when we fish we actually get fishes (different types of fishes would be even more fun) which give stamina points when eaten. Say 1 fish 1 stamina. The interesting bit would be the possibility to sell the fishes to other players for gold (say fixed price 10000gold per fish). Thus the players who need money can get some that way to the expense of their extra stamina and the players who look for stamina have a way to spend their bling.

9 Posts
Link to post - Posted March 18th 2015 at 3:48 PM
Yackamary
A trading system in general would be pretty nice...

50 Posts
Link to post - Posted March 18th 2015 at 7:15 PM
Jomale
Will the Guild cap be raised from 80 to lets say 100? We have a very successful guild and only have active members in our ranks and do have some players we cannot add due to the cap.

221 Posts
Link to post - Posted March 18th 2015 at 9:25 PM
Elharith
I second JoMaLe's question about the guild cap on membership. We've had to kick some of our less-active members to make room for some of our current members. We hope those members will come back when new content is released, and want to have room for that to happen.

273 Posts
Link to post - Posted March 19th 2015 at 2:28 AM
TsukasaWM
I wish I was hitting the guild cap. I only have like 8 active players in mine :/