Email: Password:
Codename Entertainment
 | Page 1 2
Joining a MP instance for free (now removed) discussion

232 Posts
Link to post - Posted April 11th 2015 at 3:44 PM
Last Edited April 11th 2015 at 5:29 PM
Andaho
There was a short heated discussion in the world chat after the server was restarted to fix this 'feature', and a few people mentioned bringing up a forum topic for it, but nobody did, and I'd like to give my 2 cents on the subject... so here it is :)

-----

I'd like to start by admitting that initially, I did think that it was probably an unintended feature... but I was turned around into thinking it was part of the new feature.

I wasn't the person that discovered you could join without it costing an instance. A couple helpful guild-mates did: on 2 separate occasions, they joined a MP to help kill a boss that others were struggling on - and people had quit... They noticed it didn't cost an instance... and shared it with the guild.

I was surprised that CNE released yet another update without properly testing it... and I had to test it for myself... Sure enough, it didn't cost, and I instantly saw the potential in one person starting a game solo, and inviting others to join once it had been started.

Naturally, I saw the way to 'exploit' it (see my definition of 'exploit' below), and my first thought was to report it... Because I truly believe in an equal playing field, and that the scoreboard in any game is for competitive players and should represent how good a person is at the game, and that nobody should be able to cheat their way up the rankings.

However, it wasn't unlimited MP, as somebody had to create the instance, and you couldn't join if you had used all of your instances.

-----

Fellow guild mates discouraged me from reporting it. - I listened to their argument that: This 'feature' was 'fair game' - it wasn't really hidden, it was there for anyone who joined an active game to notice... And the benefits weren't large - You couldn't receive fragments in loot bags, and the loot drops seemed to be reduced. The biggest advantage was receiving paragon tokens... For example, when doing a T3 Desert, you gained 3 paragon tokens for it (for completing a T3 mission). - So if you did 10 T3 Desert, you gained 30 paragon tokens. Now, doing 10 T3 desert takes a LONG time... Not just playing them, but organising players to host and join them... I estimate that to earn 30 BH tokens from playing 10 T3 Desert, took longer than 5 hours dedicated playing.

-----

The primary dictionary definition of "exploit" is:
To make full use of and derive benefit from (a resource). "500 companies sprang up to exploit this new technology" synonyms: utilize, make use of, put to use, use to good advantage, turn/put to good use, make the most of, capitalize on, benefit from.

The technical dictionary definition is:
A software tool designed to take advantage of a flaw in a computer system, typically for malicious purposes such as installing malware.

^^ well, we're not talking about any software tools, or any malicious intentions.

-----


Many competitive players exploit the missions that give the best reward... In The Kindred, we have a spreadsheet of missions, sorted by loot score: http://bit.ly/sot4 - we exploit the best missions based on loot score, and avoid the missions that give the least reward.

A few people say that there is no 'skill' to this kind of game, that it's just a time-management game... But if it was that simple, I wouldn't be playing it... The skill in SoT, and games like it, is tactical... To find better and more efficient ways to gain more reward than those you are competing against... The skill is in using clever tactics to beat hard missions, and 'exploiting' areas in the game where you gain the most reward (usually called 'farming').

-----

So, I listened to my guild mates, and we decided to take full advantage of this new feature... Being a competitive player, I suggested that we keep it a guild secret... that soon enough, other people would discover it for themselves... And that if it was an 'unintended feature' (I strongly assumed that it was), that someone else would report it, and it would get fixed soon enough.

-----

Additionally, I am a player that spends money on the game... but I believe in sensible purchases.

It recently really annoyed me that Farflier was able to buy his way to the top of the paragon scoreboard. - I felt that the paragon was the only scoreboard that showed true dedication to the game... I saw this 'feature' as a way to try to catch him... He buys his BH tokens by the 50, for $5 in the brotherhood 'discount pack' (and buys many multiples of them)... for me to earn 50 tokens playing MP this way, I had to spend hours playing missions! - so it seemed like a very reasonable and fair method... I would spend more than 5 hours playing to 'earn' 50 tokens, and he would spend $5 to skip it...

I almost convinced myself into thinking that maybe this wasn't an unintended feature... that CNE were actually getting soft on the MP limits, perhaps in an attempt to deal with the problem of people complaining about not being able to find people to play MP with them? - And that it was also a way for dedicated players to earn tokens, to make it possible to catch those who choose to buy them.

If this was a new intentional feature, it was a great one, that made the game less pay2win - and more pay2skip.

^^ but instead, I get people ranting at me in the world chat, and calling me a cheater, after having admitted that I have used it to play more than double the 'daily limit' of MP instances over the previous 24 hours.

-----

David mentioned the possibility of adjusting people's accounts to make up for any gains that shouldn't have been possible...

The gains of myself and others doing it, have been very small in terms of effecting any game balance... we have gained, at most, a few days worth of MP instances - but with reduced loot, and no fragments.

However, we did invest many many hours of hard work, playing missions, for a relatively small gain! I will be angry if the rewards for all that effort are taken from me... and in the last day of doing this, farflier has widened the gap even further on the paragon leaderboard.

39 Posts
Link to post - Posted April 11th 2015 at 4:33 PM
poisondwarf
My 5 cents on that:

The word "morale" fell multiple times and is ridiculous in this topic. Nothing was used what not everybody else could have experienced. To be jealous just because you didn't realize yourself has nothing to do with moral.

It is not the fault of Kindred Guild that we play together and are active beyond leveling up the guild store but are also talking, organizing rounds with people we know and where we know they will stay even if the boss fight has to be repeated multiple times. And as the word goes just in this minute in world chat: as a member of Kindred I'm not feeling blamed. And I'm not jealous of some BH tokens that may have been earned by others while I was sleeping or working or doing other RL stuff and having no time to make more use of the new feature.
And that we tried to keep it inside was just, well, a guild thing. As Andaho said: it is a competition after all and we imagined the rest of the players to catch up soon enough. For real: BH tokens don't give you that much advantage at all.

Me, personally, didn't think that the feature was unintended. I thought it was a good intention to allow lower level/BR players to take part in the game at all. When I started to play (around the end of winter event) there were some players guiding me through forest MP, dragged me through desert and then through my 1st tries in bounty. Nowadays one have to beg to catch a normal run. I realize that there are only few low level players left because new ones are mainly directed to Kronos instead of our Hyperion but that is surely also better for them because they would have to catch up on their own. But there are quite some with now poor BR after the equipment/level effectiveness 'adjustment'. Rarely you find runs on t0/1 (except of forest where the boss is ridiculous strong) because naturally everybody tries the highest tier run he can manage to gain as much power fragments as possible.

I already mentioned in world chat a few days ago that the spread of power fragments is not good for lower BR levels. Why should I run a tier 1 AND a tier 2 MP when I can do only the tier 2 and get all frags? Its way better since they fixed the freeze (which I hate btw) because the T6 runs stopped so I'm feeling less weak but it didn't solve the main problem behind this.
To enable lower level players to keep in touch, each t-level should contain its own frags, no sum up number (mean: t1 has 2 frags, t2 has 4 frags; let it be 2,3,4 etc) so there is a reason to run all tiers. And players of every ability could find their matching run.

Long speech, short content: I thought the free joining of MPs was the 2nd option to solve the problems of lower levels. It would enable you to try soloing MP missions and invite a helper if you overestimated your ability. Or for lowbies to try a higher tier. And as there are not much wealthes to win, earned BH tokens are the reward for the helpers.

Now that they 'fixed' that possibly unintended feature, there is absolutely no reason for anyone to join a mission in progress. There are no rewards to gain but one instance to loose.
Thus the development of this feature was wasted time at all because we are where we were: if you run with numbs you're doomed. Would have been better used time in developing the long promised update.

232 Posts
Link to post - Posted April 11th 2015 at 5:05 PM
Last Edited April 11th 2015 at 5:06 PM
Andaho
Yes, along with people questioning my moral, someone who isn't in our guild suggested it 'went against The Kindred values'... well... I like quoting it, because I spent several hours writing, editing and re-editing our guild description ;)

"We are not elitist and nor are we exclusionary."

- We have never turned anyone away who has asked to join :)


"Our main focus is to provide players with a good atmosphere in which to enjoy the game. We cooperate and grow together as a close group of kindred friends."

- We have a great active guild chat, where we share strategies, compare and gather data, rant about what we hate in the game, praise the things we love about the game etc etc...


"Inflexibility and egoism are the failure of all groups. Let yours go and you will have a great time with us - Level up! Gear up! Group up and move as ONE – The Kindred!"


I don't see how keeping any information within the guild is 'against The Kindred values'?

Btw, if anyone wants to join, we have space ;)

6 Posts
Link to post - Posted April 11th 2015 at 5:08 PM
Direfalcon
I hate posting on forums, but I feel compelled to respond to this one.

Firstly, if CNE intended this to be a feature - wouldn't they have announced it in the changes or the posts?

Bringing up the aspect of Far purchasing paragon packs is completely off the topic. This is to do with you exploiting the change Andaho. Despite your definition of exploit, despite you saying people said you shouldn't report it, you know you should have. Your words themself from your initial post:

"Naturally, I saw the way to 'exploit' it"

As for you saying T3 desert is tough and takes a long time - we both know that isn't true. T3 isn't anywhere near as tough as T4 or T5. 2 strong players (like yourself and Annie) could carry almost any two other players through with one of you utilising freeze and the other on flame laser. The crystals on T3 can easily be one shot with Flame Laser crits (and possibly non-crits).

Kindred doing this was not in the spirit of the game. Stop trying to defend you exploiting an unintended feature and being caught out. Doing this as many times as you guys said you did means you would have got free paragon tokens not available to others, and you would have got loot as well. Chests, loot bags etc. Reforge crystals, gold....

I am a somewhat competitive player, but I don't keep loot tables of missions (nor do I want to), I do what missions I feel like doing on any particular day. Sometimes I don't run all my MPs (rarely it seems), sometimes I pay to run additional ones to help people.

As for Maria's post - jealous of you guys exploiting? Nope. I was told about the bug and could have done it myself. But chose not to.

This isn't the first time that your guild hasn't reported bugs either.

I actually thought the shards community was quite tight, and people wouldn't do something like this. And it is for this very reason that I am seriously considering quitting this game - that I do love, because I don't actually want to spend time playing a game where a lot of the active players think this is ok.

Can't believe you guys are trying to defend what you did either. I hope you're happy with yourselves.

Dire (once the falcon, probably quitting)

50 Posts
Link to post - Posted April 11th 2015 at 5:40 PM
Jomale
I will say only one thing as I feel this "fire" needs to die down as the "facts" are being romanticized and misconstrued. My observations are this: David did state that some fixes were applied quickly (and were not advertised to my knowledge) and that he liked previous idea for rewards to those who helped out on lower tiered mps.. i just thought this "exploit" was part of that.

52 Posts
Link to post - Posted April 11th 2015 at 6:04 PM
Annie
This isn't Beta anymore, is it?

I'm tired of being a test subject, then being punished for discovering errors.

Just like we keep asking, please test the updates before you roll them out, we even offer ourselves to help out. How are we otherwise supposed to know what is meant to be a part of the game feature and what isn't? The Notes that came with the last update were as brief as possible - no manual on how this feature works. We really are here to have fun, I promise.

47 Posts
Link to post - Posted April 11th 2015 at 7:21 PM
Tharexia
Since the game is in beta and the devs are working their ass off to give us more stuff and features, there is bound to be some bugs, when they roll out stuff quite fast if you ask me. I would rather have it this way, than wait forever with "nothing" happening while we wait. The devs have listen to many of my ideas, and i guess a lot of other ideas from the community.
Bugs will be sorted out when the devs are told about them, and i think they fix the bugs quite fast.

On the other hand, some crucial testing before its released is in order. Like the glitch was when science lab was released. That was way to bugged when it was released.

52 Posts
Link to post - Posted April 11th 2015 at 7:29 PM
Annie
Actually, the game is not Beta anymore, it hasn't been for a while.

47 Posts
Link to post - Posted April 11th 2015 at 8:16 PM
Tharexia
You are correct. The beta is gone now.

40 Posts
Link to post - Posted April 12th 2015 at 3:35 AM
Last Edited April 12th 2015 at 4:40 AM
dansonage
Just going to throw my lot in here. I was one of the first players to spot this after I joined a T3 forest where 3 people had left. I did this twice before I noticed because I felt like helping out the person who was dedicated enough to stay and try to complete it.

Dire you said "you would have got free paragon tokens not available to others". This is untrue. Anyone could have joined those MP's to help and noticed. Hence, anyone could have utilized it to get more Paragon Tokens. It is not like it was a glitch that only members of the kindred had access to.

You also said "I was told about the bug and could have done it myself." So you too chose not to report the bug. And given how easy it was to spot I highly doubt that only members of kindred saw it, used it and didn't report it.

And to be honest it seemed like an intended feature to me. As andaho said initially loot chances seemed down and you didn't get frags. why would this have happened if they were just adding a way to join midway. It seemed like they had intentionally changed the code for people joining midway. This also seemed like a good feature! with it costing an instance no-one who is competitive is going to join a part completed run to help out because of the missed loot (and frags if they haven't fixed that. Getting a small number of paragon tokens seemed like a good incentive. for helping out.

The gain I got from using this feature was approximately 20 Paragon tokens, 10 rare items and 15 uncommon. IN FOUR HOURS. This is a tiny gain for the amount of time we spent working together. It seemed like a good way to increase teamplay, especially within a guild.

Jalandar makes good points in another forum thread: http://forum.codenameentertainment.com/?thread_id=10300

11 Posts
Link to post - Posted April 12th 2015 at 4:25 AM
Keiah
This thread is hysterical. "Sure we exploited! But people bought BH tokens and thats not fair in my mind." Give me a damn break it was a bug that gave players an advantage over others and you didn't report it "cause". We all know why you guys didn't report it.

By the way if the gains were so small, then you shouldn't mind if they were removed since you would hardly notice obviously.

232 Posts
Link to post - Posted April 12th 2015 at 4:35 AM
Last Edited April 12th 2015 at 4:49 AM
Andaho
Keiah, I imagine you did a TLDR (Too Long, Didn't Read)... Because I went into explaining how I was turned around into thinking that it wasn't an unintended feature.

"Farming" is common-place in games like this... And I personally struggle with what some people use for the definition of "exploit" - I exploit all features that give me an edge over the competition... that's what this game is about, and how it's designed! - while less-motivated players may play any heroic campaign brotherhood mission... I always exploit the missions that give the most rewards!

In one of CNE's other games... you farm by fishing... I would sit there for hours, with TV on in the foreground, while I fished for stamina... This joining of MP instances for free required a lot more effort, and full concentration - not just something you can do in the background.

The devs have always said they favour the pay2skip rather than pay2win model - this feature was true to the pay2skip model... I was explaining how $5 bought you 50 extra paragon tokens, that you otherwise wouldn't be able to earn... now that's not pay2skip - that's pay2win..... However, if it was something like "use up all your daily BH tasks automatically, and receive the tokens you would have got if you played them" - that would be pay2skip... but it's not... they allow unlimited purchasing of the paragon tokens... So it makes sense that they would introduce a method in the game to earn them in a near-unlimited fashion - just like fishing in their other game.

-----

EDIT: After re-reading, I felt I had to expand on a few points.

39 Posts
Link to post - Posted April 12th 2015 at 4:45 AM
poisondwarf
I wish someone could give me a break of posts like that. No offence, but the only hysterical I can see by now is you.
And who, by all means, is in this case "we all"? And as you say you know the why, please tell me, because I don't seem to know it...Do me a favour and read the posts to learn about the whys I want to have this feature back.

I was just a little player happy that someone rescued me after my group decided to leave because we couldn't finish on our own.

And to repeat it once more: it was no secret like 'if you go there and click on that, that, and this in a certain sequence then you get 500 tokens for free'.

886 Posts
Link to post - Posted April 12th 2015 at 11:08 AM
David Whittaker (CNE Dev)
Hi Everyone,

Being able to join an instance in progress was a requested feature. When we released the heroics I started receiving reports that some players were quitting leaving the group unable to finish without a full team. Letting players join mid instance seemed like a very reasonable way to address this.

It was not intended that being able to do this would not cost the use of one your instances. As I think most of you are aware of (as I can see from your discussion points around making the most of your runs) every system in the game from campaign missions to the hall of trials work on the idea of exchanging daily allotments for rewards and items that move you forward. A core system like multiplayer suddenly not using a daily allotment while still giving up to the full rewards should stand out as unintentional. Especially when its a brand new feature. I think a lot of you caught on to this, but if not this description of how the system works should help in the future.

Annie - I got quite a number of reports that indicated the beta tag was confusing. A game like this constantly evolves, we plan to continue to come up with new ideas, and to get feedback from the community and continually improve on the game for its entire lifecycle. Its just the nature of this type of game, and it means if you don't like how something works you can potition us and we may change it. But those features may have issues in them that mean they don't work perfectly out the gate. That might mean a bug, or it just might be completely unforeseen consequences. All of which we will address, and is part of the process.

Now it does seem that having a way to do a "help run" where you can help lower geared players do lower tiers would be a great idea. I have been thinking about it all weekend and have some ideas for it. It would not cost and instance but it wouldn't grant normal rewards. Perhaps some kind of "helper" token that could be redeemed for unique clothing, or maybe enough for an extra instance - still requires some brainstorming.

-David

39 Posts
Link to post - Posted April 12th 2015 at 11:30 AM
Last Edited April 12th 2015 at 11:32 AM
poisondwarf
Hi David,

thanks for the reply. I just would like to contradict/add at one point:

If the "not using the daily allotment" would have been combined with "still giving up to the full rewards" it would have been stood "out as unintentional". In this case even me would have recognized that this wasn't intended.

Fact is: there was no full reward. There was no way to earn power fragments during these runs even if you joined near the beginning. Which in my eyes is not "full reward". Also there were no epics in there. The few poor green and white gear drops won't count as full reward, I'd say (having more of enough white and green scrap to completely gear up all guild companions).

Edit:
I somehow like the idea of "helper tokens" :) Or another flag for the helper of the week?

232 Posts
Link to post - Posted April 12th 2015 at 11:34 AM
Last Edited April 12th 2015 at 11:38 AM
Andaho
As I mentioned above... Joining a MP after it had started didn't give full rewards anyway... it seemed like at best, the items were dropping at the rate of a T1... everyone I spoke to who tried out 'runs for free', reported no power fragments dropping...

I usually clear my inventory of loot after each run, and a desert T3 would usually fill up my inventory... however, when 'running for free', from the start, on average I seemed to get only about 4-5 common items, 2-4 uncommon, and 1 rare - but most frequently, when compared to starting a run from the lobby, it seemed to give a lot more gold and lumber rewards. - Infact, I would more accurately compare the drop rates to doing the mission on normal difficulty - but with level 30 items.

^^ So, again as I said previously, and dansonage explained better: "It seemed like they had intentionally changed the code for people joining midway".

I have a suggestion: Have joining an active game work with a 'no-stamina' chest. - and continue to credit paragon tokens for completing the mission... Also, to discourage people starting solo, and then inviting people... have it so that you can only invite players to an active MP game when the mission timer has gone into the red (or when a set period of something like 10 minutes).

^^ but as I said, the loot for people joining mid-game doesn't appear to be awarding at the correct level, so if you were going to put a 'no-stamina' chest in them, you need to make sure it's awarding loot at the correct difficulty level.

886 Posts
Link to post - Posted April 12th 2015 at 11:42 AM
David Whittaker (CNE Dev)
Hi Poisondwarf,

I didn't say it always gave the full reward, only that it gave up to the full reward. This was dependant on where you started, if you were invited in right away before any battles it would give the full reward.

None of the loot was adjusted everything was exactly the same as if you had started it normally. Only potential loss was battles that were already completed including any power fragments in them. Why are you saying "There was no way to earn power fragments" are power fragments not dropping if you join mid instance at all? If so that is a bug.

-David

232 Posts
Link to post - Posted April 12th 2015 at 11:47 AM
Andaho
David, from my experience running them multiple times from the start, and having always done 5/5 MP every day, I have a good idea of what loot you usually win...

I think there must be something hidden in your coding that is effecting the drop rate. And power fragments were not dropping at all. - As I said, it was like it was dropping the rewards at a drop-rate of a normal mission (but items were level 30).

52 Posts
Link to post - Posted April 12th 2015 at 11:47 AM
Annie
I can confirm that there were no power fragments from any loot when I joined the 'free' mp runs. That's why we thought this was intended as a free instance. In desert, I wondered if that was because I had done the MP already and there were no fragments to be dropped anymore, but I only had done 1 that day and it was Forest.

886 Posts
Link to post - Posted April 12th 2015 at 11:51 AM
David Whittaker (CNE Dev)
Hmm ok, well I can have someone take a look tomorrow. I am not intimately familiar with that system myself but in general the mission level controls the random drops. Fragments work somewhat differently so I can see how it might be possible for them to be effected.

-David