Log in to create a new thread
Codename Entertainment Forums > Crusaders of the Lost Idols > Technical Support > Material mission bug
Material mission bug
| |
781 Posts |
Link to post
- Posted August 11th 2018 at 4:26 PM
AnimenutWho gets ze box? Vat's in ze box? How much is vat's in the box worth?!
...Ahem. Sorry. Couldn't resist. Anyway, it seems that sometimes when I complete a material mission (e.g. "What's in the box?"), the material cards don't show and the "complete now" button remains greyed out. I can close the notification with the "X", but I can't see the results or click "complete now". I haven't checked if I still get the materials, yet. I'll do that next time I get a material mission. |
66 Posts |
Link to post
- Posted August 12th 2018 at 12:18 AM
Geoff RileyYup, I got this too. Annoying isn't it? I wasn't sure if it wasn't a server connection problem though: seem to be getting very intermittent connections at the moment.
|
3620 Posts |
Link to post
- Posted August 13th 2018 at 10:11 AM
Erika/AlynianaThanks for the report.
Do you know if you're changing areas behind the mission screen when trying to complete it? |
781 Posts |
Link to post
- Posted August 13th 2018 at 3:03 PM
AnimenutMost likely, I am. I finish areas within seconds, at most, so chances are fairly high I could be mid-transition as the mission is being completed. It's ultimately just a guess, though. I haven't really paid any attention to that detail.
|
189 Posts |
Link to post
- Posted August 13th 2018 at 4:06 PM
AzaryahLast three material missions i've had have also had this problem. Never happened (that i recall) before the last few days. Did check player history and the materials are awarding just fine, though.
|
3620 Posts |
Link to post
- Posted August 13th 2018 at 4:27 PM
Erika/AlynianaYeah, Kevin's first glance at the bug is just that the call to display the cards is failing.
It's probably something we'll get fixed in this week's update. |
66 Posts |
Link to post
- Posted August 16th 2018 at 2:34 AM
Geoff RileyI have now tried it both ways—collecting during a scene change and during a steady background—and can confirm that it is when the scene is changing that the problem arises.
So hopefully Kevin's already got it sorted! :) |
Log in to reply to this thread! |